I'm having a problem after I import the
uta1_bldg_turtleshell model into XSI. Some parts of the collision (primitives I think) are imported in totally wrong positions. After I export the model, they remain in those wrong positions and other parts of the collision stop working as well.
The model before being imported (viewed in Unwrap 3D):
The model in XSI (notice the primitives in the worng positions):
The model after export:
Any help?
EDIT: This problem seems to happen with every model with collision primitives.