Collision Messed Up After Import

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GAB
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Collision Messed Up After Import

Post by GAB »

I'm having a problem after I import the uta1_bldg_turtleshell model into XSI. Some parts of the collision (primitives I think) are imported in totally wrong positions. After I export the model, they remain in those wrong positions and other parts of the collision stop working as well.

The model before being imported (viewed in Unwrap 3D):
Hidden/Spoiler:
Image
The model in XSI (notice the primitives in the worng positions):
Hidden/Spoiler:
Image
The model after export:
Hidden/Spoiler:
Image
Any help?

EDIT: This problem seems to happen with every model with collision primitives.
Marth8880
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Re: Collision Messed Up After Import

Post by Marth8880 »

Are you using the latest version of ZETools? Collision primitive exporting/importing was fixed a few builds back.
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GAB
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Re: Collision Messed Up After Import

Post by GAB »

Well, I just downloaded the version currently available, installed, tried importing again and no difference. Got the same problem.
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