I guess I could set up the rumble region like I normally would change BUT I could make a script so the white object circle thing that makes the Rumble Region work can change its name when that specific object is destroyed so that the Region could recognize it
SetProperty (name or entity, property, value) Entity Function script thing
Also, if my "change the name of the object plan" doesn't work for activating rumble regions is there any other way how this could be done. :maulsaber:

