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Many-a CP Error! [ignored]
Posted: Tue Aug 26, 2008 3:35 pm
by YTGTangerine
Ok. Here we go.
~Solved~CP Error #1. I cant move the default 4 cp's around in ZE. Can someone help me? I couldn't find it in he doc.~Solved~
~Solved~CP Error #2. I can't create any new CP's. I browse to con_bldg_controlzone and I followed the doc step-by-step yet...no CP follows my mouse around...

~Solved~
CP Error #3. This one's a biggie. I added pol.TER.tga (polis massa) to my map for the texure, added some hills and stuff, munged, then when I went to test, no CP's appeared on the map and I couldn't spawn! *gasp!*
EDIT: THE GAME NOW CRASHES AT THE LOAD SCREEN.
I tried a manual clean to no avail.
Here is the mungelog for Error #3:
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
SEE PAGE 2 FOR ERROR LOG.
A window also appears saying TerainMunge.exe has encontered an error and needs to close, but then it doesn't close.
Please help. And sorry I have posted so many topics lately, I have been having "issues".
Re: Many-a CP Error! <Unsolved>
Posted: Tue Aug 26, 2008 4:02 pm
by Teancum
You don't need to put <unsolved> after every one of your topics. That's typically reserved for some topic that's been going on for awhile that people can't figure out. Posting the question is good enough.
Re: Many-a CP Error! <Unsolved>
Posted: Tue Aug 26, 2008 4:05 pm
by YTGTangerine
Teancum wrote:You don't need to put <unsolved> after every one of your topics. That's typically reserved for some topic that's been going on for awhile that people can't figure out. Posting the question is good enough.
K. Nontheless it is unsolved. Anywho, Do you have any answers?
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:25 pm
by ghandi365
For #1: Did you choose the conquest/CTF layer? That's the mistake I made at the beginning.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:30 pm
by YTGTangerine
ghandi365 wrote:For #1: Did you choose the conquest/CTF layer? That's the mistake I made at the beginning.
I believe so, but I'll check
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:42 pm
by Fluffy_the_ic
I think another manual clean is in order, as this happened to me when I tried to make my own unit once. This sometimes happens when using a non-stocked unit.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:46 pm
by YTGTangerine
Fluffy_the_ic wrote:I think another manual clean is in order, as this happened to me when I tried to make my own unit once. This sometimes happens when using a non-stocked unit.
What?? What do you mean non-stocked unit? What Error does this answer?
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:51 pm
by Fluffy_the_ic
Okay, by a non-stocked unit I meant one that doesn't come with the game. This happened to me once when I tried creating a unit. I was told the only way to fix it was a manual clean. Now, before you say anything, I do not know if it works because I accidentally deleted that map's directory and either way, my mod tools are not installed properly, and therefore don't work right.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 4:58 pm
by Maveritchell
A manual clean isn't a panacea. If you tried it once (and did it correctly) and it didn't fix your error then it's because you actually have an error.
1) You're on the wrong layer. Guaranteed. Getting_started.doc tells you all about how to place and move command posts, provided you take the necessary step of going to the correct layer (which will by default be conquest).
2) You can create new CPs. The CP object in ZE is semitransparent, just look harder when you select the .odf to place it.
3) No CPs appeared on your map because the script had an error before that and didn't read far enough to add the CPs. Your problem is with your terrain, and I'm willing to bet you did something silly like not copying the assets for the terrain textures into your worlds/world1 folder. Always make sure you copy assets over when you're using them, never load them from their original folders.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 5:13 pm
by Fluffy_the_ic
Maveritchell wrote:A manual clean isn't a panacea. If you tried it once (and did it correctly) and it didn't fix your error then it's because you actually have an error.
1) You're on the wrong layer. Guaranteed. Getting_started.doc tells you all about how to place and move command posts, provided you take the necessary step of going to the correct layer (which will by default be conquest).
2) You can create new CPs. The CP object in ZE is semitransparent, just look harder when you select the .odf to place it.
3) No CPs appeared on your map because the script had an error before that and didn't read far enough to add the CPs. Your problem is with your terrain, and I'm willing to bet you did something silly like not copying the assets for the terrain textures into your worlds/world1 folder. Always make sure you copy assets over when you're using them, never load them from their original folders.
Uh, Mav, I told him to do that for another problem.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 5:16 pm
by YTGTangerine
I am on Conquest Layer, and Conquest is the only mode in my map. Do you just click the CP's and move your cursor to move them?
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 5:50 pm
by Nylad
YTGTangerine wrote:I am on Conquest Layer, and Conquest is the only mode in my map. Do you just click the CP's and move your cursor to move them?
Uh no. First of all, when you want to move CP's you have to look under "Active Layer:" and click on the "CHANGE:" button. Then click on conquest in the window that pops up and close the window. Then when you want to move around Objects that are already placed you have to press and hold "C" on the keyboard while clicking and dragging or right clicking and dragging.
Re: Many-a CP Error!
Posted: Tue Aug 26, 2008 11:25 pm
by [RDH]Zerted
You also need to be in the object mode which is explained in the getting started doc. You should really skim through all the docs before starting to mod and should closely read all the intro docs about the game and how to start modding. If you don't understand them the first time, then reread them until you do. You never stop referencing the docs. I still do it all the time and I've been modding since the tools came out. You will learn more from the docs and in less time then asking for info on GT. Figuring out things for yourself will boost your understanding of the game and help you create better mods faster (even if in the short term it seems slower). Skimming through as many GT topics in the modding section as you can helps too. Everything has been done/answered here already at least once (mostly multiple times), except a few of the most advanced things.
Re: Many-a CP Error!
Posted: Wed Aug 27, 2008 3:24 pm
by YTGTangerine
Great. Not only do the Cp's not show up, now the game crashes!!!

Re: Many-a CP Error!
Posted: Wed Aug 27, 2008 4:13 pm
by Teancum
Post the error log. Just get into the habit of doing so.
Re: Many-a CP Error!
Posted: Wed Aug 27, 2008 5:01 pm
by PsYcH0_]-[aMsT3r
Hmm for the second one are you sure you changed the mode from Select to Place?
With the third problem I had the same error a few weeks ago. I'm not sure what the fix is this I stopped the map soon after, but do other textures work OK?
Re: Many-a CP Error!
Posted: Thu Aug 28, 2008 11:09 am
by YTGTangerine
PsYcH0_]-[aMsT3r wrote:Hmm for the second one are you sure you changed the mode from Select to Place?
With the third problem I had the same error a few weeks ago. I'm not sure what the fix is this I stopped the map soon after, but do other textures work OK?
Not sure if other textures work, guess I'll go try!
Here it is boys!(and maybe girls)
A ginormusly huge error log!
Hope it helps.
Re: Many-a CP Error!
Posted: Thu Aug 28, 2008 8:56 pm
by Culvar
Your weapon is missing a geometry.
Edit:
Actully MOST of your weapons are missing geometries. Copy the republic's MSH folder to your custom side.
Re: Many-a CP Error!
Posted: Thu Aug 28, 2008 10:10 pm
by Hebes24
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp6 capture"
Message Severity: 3
.\Source\CommandPost.cpp(513)
Command Post missing spawn path "cp6_spawn"
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp1 capture"
You need to create those regions/paths in ZE.
Re: Many-a CP Error!
Posted: Thu Aug 28, 2008 11:53 pm
by YTGTangerine
It would make since if my weapons were missing geometry, I knida tampered with 'em. How can I fix them?