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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Posted: Mon Oct 22, 2007 9:58 pm
by Penguin
Alright, I think i might, well, I DO, have enough BETA players now :shock:

All thats left to do is some quick lua edits then upload it and send it out :P

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Mon Oct 22, 2007 11:22 pm
by The Duke
u know what would be cool? adding trains throughout the lvls, in substitution of the teleportation spots u added. And if the egg was a reward, it should be 1 HUGE rideable egg like dann boeings yellow submarine.

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Mon Oct 22, 2007 11:38 pm
by RevanSithLord
Underwater trains? What the......?

That wouldn't quite look right in my opinion. I'm not saying there 'aren't' a type of underwater tram type system in Star Wars, cause someone could prove me wrong, but I think the level is fine as it is without a weird train thing moving a long.

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Mon Oct 22, 2007 11:48 pm
by Penguin
HOLY Diet Dr. Pepper! ZE WORKS NOW! WOOOOHOOOOO!!!!!!!

well, that aside lol, downloaded a graphics driver update from nvida (163) a few days ago, and out of boredem tried to start ZE up, and... IT WORKED! Now I have to see if PE also works xD

Gonna save so much time, don't have to go from one comp to the other now just for ZE xD

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Mon Oct 22, 2007 11:56 pm
by RevanSithLord
GT didn't filter the S word! :shock:

In other news. Great, Penguin! Looking forward to the Beta. :D

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Tue Oct 23, 2007 12:03 am
by Penguin
You have it disabled.

Profile > Board preferences > Edit display options > Enable word censoring: (Yes)/(No)

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Tue Oct 23, 2007 12:30 am
by RevanSithLord
Oh right. D'oh. My bad.

lol.

Actually I prefer it disabled anyways for me. Forgot it was off. Haha


Nice about ZE finally working. Now to work on Particle Editor hmm?

I didn't really work with PE before. lol XD

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 5:58 pm
by trainmaster611
The Duke wrote:u know what would be cool? adding trains throughout the lvls.....
I like that idea :D

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 6:02 pm
by Taivyx
*Slaps Train*


Do you have ambient sounds in this too?
Like the ones in Astute's underwater map?
Those really added to the general feel of being underwater

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 8:58 pm
by Xavious
Taivyx wrote:Like the ones in authraw's underwater map?
Authraw? You mean Astute, right?

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 9:05 pm
by Taivyx
Fixed :)

Yeah, I meant him

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 9:45 pm
by Penguin
I can't test sound right now on this comp because sound crashes SWBF II :/

But i've changed most sounds anyway, going to steal my BF's new laptop because sound works on it lol

PS: sending BETA out in a few hours (uploading)

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Wed Oct 24, 2007 11:54 pm
by RevanSithLord
*Awaits sheer awesomeness through PM*

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 2:43 am
by Penguin
Took a little longer than expected, CTF was CTD'ing so I had to fix it and reupload it.

PM sent to all the BETA testers. :wink:

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 2:48 am
by Frisbeetarian
I didn't get a pm.

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 2:56 am
by Penguin
Well you do now, I posted before sending the PMs lol

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 3:06 am
by Frisbeetarian
heh, thanks. It's funny, I logged onto Gametoast right after you posted by chance.

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 5:54 am
by Alpha-17
Whoaaa I played every mod just so many times ... Great work, Penguin :thumbs: This map will be one of my favourites of course . I love the atmosphere and the explosions and ... I love everything xD

If we find bugs, should we post them here or pm to you ??

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 6:39 am
by Penguin
*cough*readthereadme*cough*

said to either PM or email me bugs/glitches

Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Posted: Thu Oct 25, 2007 9:15 am
by Dymon
Conquest
32 AI per team
May i ask if this means u're using Uber Mode which would turn this map into a pure sp map? I'd really like to play this on MP / Clanwars