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crashing
Posted: Sat Sep 22, 2007 9:16 pm
by darkness1459
ok, sry for another topic but i had to put this problem up, it crashes after i see a compeletely white model and it flashes it and then crashes to the desktop, now when i see it (what little time i actually do get to see it) he loads his weapon, but the weapon is a lightsaber(which i know has to be a animation problem) so to put it basiclly
Problem 1:flashes start of game then crashes to desktop
Problem 2:something is wrong with the animation
Logs:
Code: Select all
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found
and thats it, help would be great, and thanks in advance
Re: crashing
Posted: Sat Sep 22, 2007 9:27 pm
by Taivyx
Code: Select all
Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found
Are you doing any side editing at all?
If so, then you need to have the common side folder copied over as well. Make sure you've done that.
What that error says is that one of the common side files (the one that deals with the lightsaber) is missing.
Fix this and it will probably fix the animation problem too.
Re: crashing
Posted: Sat Sep 22, 2007 9:37 pm
by darkness1459
got it i copied the common folder and munged it, now it shows up in the game but hes loading the lightsaber? O_o is there something wrong with my animation?? becuase i did make my animation bank and i did give him human_sabre animations, and i munged it to the data_mod folder and the .anims are there and so is everything else, i changed the animation name and everything heres a copy of my characters ODF:
Code: Select all
// Obiwan
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "don_darthdonny"
AnimationName = "don_donny"
ClothODF = "jed_inf_sith_cape"
HealthType = "person"
MaxHealth = 200.0
AddHealth = 20.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName1 = "all_weap_lightsaber_blue"
WeaponAmmo1 = 0
ps it still crashes when the game level starts
Re: crashing
Posted: Sat Sep 22, 2007 10:16 pm
by Taivyx
Do you have the all side folder copied over?
In all cases;
Let's see your all_weap_lightsaber_blue.odf file.
There should be a line in it like this:
Code: Select all
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"
Re: crashing
Posted: Sat Sep 22, 2007 10:19 pm
by darkness1459
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "all_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee all_hero_luke_jedi"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "7 85 255 128"
i see the problem all hero luke is NOT my animation bank, is that why its crashing?