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Old SWBF1 officer [Solved]

Posted: Thu Aug 14, 2014 1:01 am
by jojo3450
So I got the old officer msh imp_inf_atstpilot but when I put it in game its all black and fades to having color to being all black how do i fix it

Re: old bf1 officer

Posted: Thu Aug 14, 2014 1:27 am
by AQT

Re: old bf1 officer

Posted: Thu Aug 14, 2014 2:02 am
by jojo3450
so I change the msh and it still wont work it is from Battlefront 1 to battlefront 2

Re: old bf1 officer

Posted: Thu Aug 14, 2014 1:15 pm
by commanderawesome
Did you remember to include the texture? (.tga file)

Re: old bf1 officer

Posted: Thu Aug 14, 2014 2:44 pm
by jojo3450
this is the odf

Code: Select all

[GameObjectClass]
ClassParent         = "imp_inf_default_officer"

[Properties]

GeometryName            = "imp_inf_atstpilot"
GeometryLowRes          = "imp_inf_atstpilot_low1"
//FirstPerson             = "IMP\impoff;imp_1st_officer"
FirstPerson         = "IMP\imppilot;imp_1st_pilot"
in game the character fade from having color to not having it

Re: old bf1 officer

Posted: Thu Aug 14, 2014 3:23 pm
by commanderawesome
Did you change the name of the tga file?

Re: old bf1 officer

Posted: Thu Aug 14, 2014 5:37 pm
by jojo3450
yes I named it test_imp_inf_atstpilot

Re: old bf1 officer

Posted: Thu Aug 14, 2014 5:54 pm
by Kingpin
Make your lowres "imp_inf_atstpilot"

Re: old bf1 officer

Posted: Thu Aug 14, 2014 7:40 pm
by jojo3450
so I change it on the officer.odf and also change .tga

Re: old bf1 officer

Posted: Thu Aug 14, 2014 7:42 pm
by commanderawesome
Did you change the model, too? The LowResGeometry parameter refers to the model, not the texture.

Re: old bf1 officer

Posted: Thu Aug 14, 2014 8:04 pm
by jojo3450
no all stock from bf1 \
In the msh floder I renamed them (test_imp_inf_atstpilot.tga, test_imp_inf_atstpilot.tga.option)
this is the soldier odf
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "imp_inf_default_officer"

[Properties]

[Properties]
GeometryName = "imp_inf_atstpilot"
GeometryLowRes = "imp_inf_atstpilot"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"[/code]

Re: old bf1 officer

Posted: Thu Aug 14, 2014 8:41 pm
by commanderawesome
Is there a model there called "imp_inf_atstpilot_low1" or something like that? Because that's that should be in "GeometryLowRes".

Re: old bf1 officer

Posted: Thu Aug 14, 2014 9:20 pm
by jojo3450
yes there is and I put that in the odf

Code: Select all

[Properties]
GeometryName        = "imp_inf_atstpilot"
GeometryLowRes      = "imp_inf_atstpilot_low1"
FirstPerson         = "IMP\impoff;imp_1st_officer"

Re: old bf1 officer

Posted: Thu Aug 14, 2014 10:03 pm
by Maveritchell
Either:
1) Clean and remunge, or
2) Open up the texture and save it (after it's been renamed)

When you munge, only files that are timestamped newer than the previously munged files are munged. This is done to prevent you from remunging everything all the time, but if you just change the name of a file (or replace it with an older file), it means that it won't munge unless the timestamp has changed (re-saving the texture) or unless there's no file to compare to (which is what you get after a clean).