Here it is (MTT, Hovernaut, and Sentinal-Class Transport) (2

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
OOM-9

Here it is (MTT, Hovernaut, and Sentinal-Class Transport) (2

Post by OOM-9 »

Original Thread


The Sentinal also has hard points for weapons and gunner positions built into it.

I have already been working on the weapons of the shuttle.





~00M-9
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Delta_57_Dash »

why was other one locked?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teancum »

Yeah, seems kinda strange to me.

On topic -- as said before, I'll be working on the Hovernaut to see if there's a workaround for the crash.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teancum »

Hmmm... Not much new, but I'm realizing I'll have to figure out how to overwrite the original. I'll get back when I have news.
Gynt_Ryles

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Gynt_Ryles »

I know psych0fred is working on it. I saw mentioned somehwere in L-5-R's LA thread that you die if you exit the Hovernaut while moving. You exit inside the vehicle, and you get crushed by the rear bumper.

What's with the Sentinal? We already have it; it's in Endor: Confrontation (by L-5-R) and Oasis Duel (by SteveK).
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Ace_Azzameen_5 »

I think the run-over problem could be fixed by some odf changes for the spawn coordinates. Easy as pie. The game crash on the other hand. . .That could just mean something missin from the lua, maybe . . .
Teff17

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teff17 »

how do i make the hovernaut spawn? what do i type in, do i do it like the AT-TE?

oh and i looked in the forums but could not find any thing,if i extract the rep side w/ the LvL extracter were does it place the files?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teancum »

I don't think you can make it spawn on its own. It requires new odfs.
Alpha

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Alpha »

So um, I'm a little confused, lol, so you have a new ODF for the hovernaught using the MSH and other stuff extracted from the game? So the issues with the 'naught now is that the spawn paths are bad?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teancum »

No, we're using the mesh that's in all.lvl. We don't have any msh files. If we extract them, we'll just get .x meshes. I'm working on a new odf so it doesn't crash.
Teff17

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teff17 »

so u just made a odf for it and put it in the all folder and made it spawn?and the same for the shuttel?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Here it is (MTT, Hovernaut, and Sentinal-Class Transport

Post by Teancum »

Yes, but the Hovernaut crashes the game if you try to get in it. AI can get it, but not a player. It will work in SPTest, though. I'm working on a solution.

The shuttle I'm not sure on. OOM-9 is working on it, but I'll give it a spin, too.
Post Reply