Mustafar: Refinery Gamma - Yes, you did read that right!!

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imp_strikeforce

Mustafar: Refinery Gamma - Yes, you did read that right!!

Post by imp_strikeforce »

well, as we probably mentioned, this one was in the works too, but kinda got put on the back burner [no pun intended, this being a fire planet ;)]


actually rebel_scum was the one working on it... *lol*

anyway. gorgeous map. got loads of stuff working, including but not limited to AI.
gamma version, cuz its definitely not beta, but still working on it.

screenz. enough said.

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DL Link - thanks to weili for the host
http://www.swbfmac.com/maps/mus1_gamma.zip

-strike
PlayerX

Post by PlayerX »

Sweeeet.... you two guys rock, as if you didn't know that already ;) Man, I wish had more time to play these maps but somehow I know I will squeeze in some time before I go to sleep tonight, lol....

Love the blue lights!!!! We need Anakin's burnt corpse lying somewhere near the complex too (just kidding!)
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Teancum
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Post by Teancum »

Hmm.... I know that lots of the maps have terrain issues, but I'm starting to see the potential here. Tantive IV, the new Kamino, Death Star and Utapau can be ported right over, then collision boxes, etc used to patch up holes.

Very nice btw, but why do it over when Karnage had already done it?
rebel_scum

Post by rebel_scum »

The bots stood around a ton in Death Star and Mustafar so were redoing them.
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Post by Hebes24 »

:shock: wow looks just like BF2!! :o definately Downloading (even though I don't play BF1 that much anymore :? )
imp_strikeforce

Post by imp_strikeforce »

Teancum wrote:Hmm.... I know that lots of the maps have terrain issues, but I'm starting to see the potential here. Tantive IV, the new Kamino, Death Star and Utapau can be ported right over, then collision boxes, etc used to patch up holes.

Very nice btw, but why do it over when Karnage had already done it?
yeah, like scum said, it was incomplete and buggy. plus he used our idea to do it...


btw psych0fred is helping me with the collision, so i really really hope to have that problem fixed once and for all!!


@hebes
if you have bf2 try playing the level on both and see how they compare :D
PlayerX

Post by PlayerX »

Just played this map again after dinner and love it. Nice and challenging, don't see any obvious bugs or problems either. Toss in some shocktroopers and Neimodian guards (somehow) and this would be a perfect map as far as I'm concerned...

Can't wait for Death Star and Tantive!!!
imp_strikeforce

Post by imp_strikeforce »

anyone care to post any bugs they found in this map? i know its the least buggy of them all, but i still wanna make it perfect.
the only thinkg ive noticed is that the ai get kinda stuck or bunched up near the lower collection platform spawn. that and the reb/cis seem to have a distinct advantage, prob because of that...

other than that its hecka sweet :D


still working with psych0 on collision issues... im so confused! :oops:
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