I'm having a little problem with rotating. I need one part of my model to be EXACTLY 90 degrees. I've tried, and when it's off less than .4 of a degree, about half of the prism sticks out of the rest of the model. How do you make it EXACTLY 90 degrees?
Note: I've tried just changing the number in the transform column to 90. It does nothing.
Rotation Problem (sort of) [Solved]
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- Fluffy_the_ic
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Caleb1117
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Re: Rotation Problem (sort of)
Hold down ctrl while you rotate, this will rotate it in even amounts.
- AceMastermind
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Re: Rotation Problem (sort of)
Hold the shift key while you rotate to constrain the rotation in 15 degree increments, the increments can be changed in your preferences if you need more or less.
This is a bug in the Mod Tool layout if you're using Mod Tool 6, just change the layout to XSI Default (Pro Mode) under Modes in the top menu.Fluffy_the_ic wrote:Note: I've tried just changing the number in the transform column to 90. It does nothing.
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wazmol
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Re: Rotation Problem (sort of)
Off-topic, yeah that is really useful, i only just found out (Lol) but you can do the same sort of thing in ZE.AceMastermind wrote:Hold the shift key while you rotate to constrain the rotation in 15 degree increments, the increments can be changed in your preferences if you need more or less.
