Starfighter sounds for vehicles from SWBFI
Posted: Fri Jul 28, 2006 7:15 am
I have the Gunship and the Jedi Starfighter from SWBFI in my map, but some of the sounds do not work. For example, the engine sounds play, but there are no shooting sounds.
This is my OD1cw.sfx:
Sound section of rep_fly_gunship.odf:
Sound section of rep_fly_jedifighter.odf:
This is my OD1cw.sfx:
Code: Select all
// R2 Common to Xwing Ywing Vwing AnakinFighter Jedifighter Naboostarfighter -------------------------------------------------------------
..\..\global\effects\droid_r2_chatter_01.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\droid_r2_chatter_02.wav -alias ps2 droid_r2_chatter_01 -resample xbox 22050 pc 22050
..\..\global\effects\Ifc_LowShield03.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\Ifc_LowHealth02.wav -alias ps2 Ifc_LowShield03 -resample xbox 22050 pc 22050
..\..\global\effects\droid_r2_damage.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\droid_r2_death.wav -alias ps2 droid_r2_damage -resample xbox 22050 pc 22050
// Jedifighter, AnakinFighter-----------------------------------------------------------------------------------------
..\..\global\effects\veh_jsf_accel_01.wav jedifighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_shpRll_01.wav jedifighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_jsf_deccel_01.wav jedifighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample xbox 22050 pc 22050
//..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_jediStrftr_missile_fire.wav wpn_jediStrftr_missile_fire -resample ps2 16000
//..\..\cw\effects\eP2_jediStarfighter_low_lp.wav eng_jediStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_jediStarfighter_mid_lp.wav eng_jediStarfighter_mid_lp -resample ps2 22050
//..\..\cw\effects\eP2_jediStarfighter_hi_lp.wav eng_jediStarfighter_hi_lp -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_blaster_fire.wav wpn_drdFghtr_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_droidStarfighter_low_lp.wav eng_droidStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_droidStarfighter_mid_lp.wav eng_droidStarfighter_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_droidStarfighter_hi_lp.wav eng_droidStarfighter_hi_lp -resample ps2 12000
#endifplatform ps2
// Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship02.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship01.wav -alias ps2 eng_takeoff_gunship02 -resample xbox 22050 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
Code: Select all
EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Code: Select all
VOUnitType = 128
EngineSound = "rep_fly_anakinfighter_engine_parameterized"
TakeoffSound = "rep_fly_anakinfighter_take_off"
LandSound = "rep_fly_anakinfighter_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_anakinfighter_turn_on"
TurnOffSound = "rep_fly_anakinfighter_turn_off"
TurnOffTime = "1.5"
TurningOffSound = "rep_fly_anakinfighter_airbrakes_off"
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_anakinfighter_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.15 1"
BoostSound = "rep_fly_anakinfighter_shift_up_property 0.53 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.17 0"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.41 1"
BoostSound = "rep_fly_anakinfighter_shift_down_high_property 0.9 0"
TrickSound = "rep_fly_anakinfighter_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_anakinfighter_flip" //Played when the flyer performs a flip