Wireframe Textures?

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deagle
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Wireframe Textures?

Post by deagle »

And another question...

In a xfire video i saw a AT-AT wireframe texture, I think it's posted by BattleBelk, but I'm not sure. My question: How can I edit wireframe textures? I tried too delete all tga files in a MSH folder, but then all those thinks are transparent. I want only a trooper for example, who has a wireframe texture.

Thanks ;)
AQT
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Re: Wireframe Textures?

Post by AQT »

Why do you want to edit "wireframe textures" anyway? What is your motive?
deagle
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Re: Wireframe Textures?

Post by deagle »

Because of the fact that I can't play often online, I'm a singleplayer friend. I like the singleplayer more, 'cause there are more things that can be changed. And I think the wireframe texture is only for singleplayer? So, I want to edit wireframe textures only for tests ;)
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ANDEWEGET
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Re: Wireframe Textures?

Post by ANDEWEGET »

Import the model of choice into XSI or any other 3D software and stamp the UVs on a new, transparent texture. Then hex edit the model for transparency. Munge.

There is a Flag called wireframe in the swbf1 plugin, too. But i doubt it works.

Edit:
BattleBelk wrote:I used Blender for save UV face layout as image and hexedited msh for transparency
deagle
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Re: Wireframe Textures?

Post by deagle »

Thanks for the reply.

How can I hex edit textures? Or better, wich file I have too change, and how? I think it's the .msh file, but sorry, I've no idea how too hex edit this...
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ANDEWEGET
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Re: Wireframe Textures?

Post by ANDEWEGET »

In the SWBF 2 Everything You Need Thread is a Tut about hex editing transparency on models.
deagle
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Re: Wireframe Textures?

Post by deagle »

Oh my god, you're the best!

Once again, thank you :bowdown:
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