(W.I.P.) TCW Venator Class Star Destroyer

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked

Type of map for release

Simple conquest (Atmospheric battle, 8 Cps for each side on the venator)
3
11%
Assault (Space battle, 3 to 4 venators and invincible class ships, + acclamator and munificent ships)
3
11%
Space Campaign (10 to 15 objectives to win with the REP side)
10
36%
Atmopspheric Campaign (10 to 15 objectives to win with the CIS side)
4
14%
Space Conquest (8 Cps/Ships with hangar for each side)
2
7%
Other (Specified in a post)
0
No votes
I do not want a map, I want the model!
6
21%
 
Total votes: 28
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

(W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

ForceMaster wrote:(W.I.P.) TCW venator with all features possibles.

Now it have an progress of 50% done, for the next it will have hangers, corridors and rooms.

Some pics:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
ForceMaster wrote:Now it is only that you can see, only the top, when finished the exteriors then i can make the principal hanger and the sides hangers, then, the interiors. I think that the most liked places of the venator is: the bridge, the reactor room, barracks and corridors to move in it. maybe with those places it will have all the desired. When the whole model has finished i can make ZE anims for the hanger doors.
The pevius post is fron the Model Showcase Topic

Updated Pictures
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Now over 60% done.
Hidden/Spoiler:
Working now to get this! :wink:

Image
Last edited by ForceMaster on Fri Jul 22, 2011 12:52 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

i have said it before
Hidden/Spoiler:
AMAZING SUPERB WOW WAZAMAZOOOL!!!!!! :eek: :eek: :eek:
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Jendo7 »

I agree, that's some pretty amazing modeling. :thumbs:
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Anakin »

:eek: can you open/close the hangar doors in game??
maybe by shooting on it
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by DarthD.U.C.K. »

excellent! :thumbs:
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Marvel4 »

^ What he said :eek:
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ANDEWEGET »

Some AA would make this even better! Keep it up ;)
Lephenix

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Lephenix »

AWESOME , IT IS THE BEST VENATOR , I HAVE EVER SEEN !!! And it is for swbf2 ^^
CT-26-6958_Hevy
Rebel Sergeant
Rebel Sergeant
Posts: 193
Joined: Sat Jul 10, 2010 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind enemy lines

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by CT-26-6958_Hevy »

YAY! It looks awesome... I really like the TCW Venator.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Anakin »

ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
???
User avatar
Marvel4
Rebel Colonel
Rebel Colonel
Posts: 556
Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Marvel4 »

Anakin wrote:
ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
???
He probably meant Anti-Aliasing.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

I can not get over the greatness of this model, its perfect, and i needed one badly for my TCW era mod, its kinda big :yes: :P
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

Thanks to all! :wink:
Anakin wrote::eek: can you open/close the hangar doors in game??
maybe by shooting on it
Really the model has not finished and imported yet, but after that I will make ZE anims for it.
ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
please, waht do you mean with AA?

I' m working on the corridors, reactor room and side hanger, those places has in the same heigth, but the bridge.... is so height for make it in the real location, will need lifts or other transport way to up. so, waht do you think... No need bridge? or it NEED bridge?

Other stuff, I have an distribution of the places in the model, a plan for it, but would be nice to see some suggestions for the distribution of corridors or hallways and possible connections with places of interest, ie, main hangar, hangar side, the reactor room, barracks room, detention cells and other than you can mention. so, if you like to participate post an image or plan for it.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Darth_Spiderpig »

ForceMaster wrote:No need bridge? or it NEED bridge?
Need bridge. :P
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by acryptozoo »

:eek: Just all i can say
User avatar
ps2owner
Corporal
Corporal
Posts: 155
Joined: Wed Jun 23, 2010 8:25 pm

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ps2owner »

:eek: :eek: :eek:
thats awsome!!!! yea, you should put a bridge(in game teleport in an elevator(turbolift))
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

i just hope the bridge and engines are seperate, so we can blow them up :yes: :bowdown:
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by genaral_mitch »

ForceMaster wrote:No need bridge? or it NEED bridge?
It needs bridge. Just include a turbolift with doors, so you can go into the lift, and teleport to the bridge.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ANDEWEGET »

AA = Antialiasing, its a function you (usually) can enable on renders to smooth the edges of your model so they dont look pixelated. In XSI theres a slider on the right side of your render region if youre using Q to draw render regions which lets you adjust how much AA you want. Looks a lot "cleaner", too.
ForceMaster
Lieutenant General
Lieutenant General
Posts: 737
Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe

Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

Oh, thanks ANDEWEGET! :wink:

This pics are from testing the corridors ingame.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Ingame without blur
Hidden/Spoiler:
Image
and this in XSI
Hidden/Spoiler:
Image
It need adjust to correct scale.

And one preview video from the xsi scene. enjoy!
Online:


http://yfrog.com/76venatormpeg4z
Download:

http://img258.imageshack.us/img258/5488 ... rmpeg4.mp4
Locked