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Spiderhulk without collision

Posted: Mon Mar 08, 2010 12:57 pm
by Executer94
I use the spiderhulk from the cis asset in the Modtools.
But ingame it has no collision.

How can I fix that?

Re: Spiderhulk without collision

Posted: Mon Mar 08, 2010 2:07 pm
by FragMe!
Since this is an offshoot of what you had put in the Request thread, please let us know if you tired anything that was suggested there.

Re: Spiderhulk without collision

Posted: Mon Mar 08, 2010 2:19 pm
by Executer94
ok I tried it with the msh option ( -keepcollision and - collision) and also with adding these lines to the odf:

Code: Select all

VehicleCollision    = "p_main"
VehicleCollision   = "p_leg_fr"
VehicleCollision   = "p_leg_fl"
VehicleCollision   = "p_leg_br"
VehicleCollision   = "p_leg_bl"

SoldierCollision    = "p_main"
SoldierCollision   = "p_leg_fr"
SoldierCollision   = "p_leg_fl"
SoldierCollision   = "p_leg_br"
SoldierCollision   = "p_leg_bl"

OrdnanceCollision   = "p_main"
OrdnanceCollision   = "p_leg_fr"
OrdnanceCollision   = "p_leg_fl"
OrdnanceCollision   = "p_leg_br"
OrdnanceCollision   = "p_leg_bl"
Nothing help.

Re: Spiderhulk without collision

Posted: Mon Mar 08, 2010 2:33 pm
by mswf
Did you test it out with a clean munge?

Re: Spiderhulk without collision

Posted: Mon Mar 08, 2010 3:21 pm
by DarthD.U.C.K.
you need to give it a proper collision via xsi, if the primitives dont work then there's no way around

Re: Spiderhulk without collision

Posted: Tue Mar 09, 2010 12:32 am
by FragMe!
Nope sorry none of the options will work, I tried. You will have to add the collision in XSI in order for it to work properly.

Re: Spiderhulk without collision

Posted: Tue Mar 09, 2010 1:54 am
by mswf
Could you zip up the files you want to be giving collision and upload them. You can send me the link, I can easily do the collision thingy through Blender.

Re: Spiderhulk without collision

Posted: Tue Mar 09, 2010 9:08 am
by FragMe!
It is in the CIS side folder in the shipped assets, unless of course you don't have the modtools.

Re: Spiderhulk without collision

Posted: Tue Mar 09, 2010 9:20 am
by Executer94
That would be great.

here is it if you don't have the modtools:

http://www.filefront.com/15783319/cis_w ... r_hulk.msh

Re: Spiderhulk without collision

Posted: Tue Mar 09, 2010 11:19 am
by mswf
I have the modtools, but I'm also at school a lot of times, so that's why I asked you to upload them. I'll probably have it converted in no-time.

Re: Spiderhulk without collision

Posted: Thu Mar 11, 2010 10:28 am
by Executer94
If I understood you right you clould do it but you don't have time?!

Re: Spiderhulk without collision

Posted: Thu Mar 11, 2010 12:34 pm
by mswf
No need to get angry, I do have time. But there is this very weird error I'm experiencing when exporting the legs of the model. I've already successfully exported the main dome/head of the vehicle. I know that mshviewer gives the error that I'm getting when there's a face completely inside a model, but I'm not having any luck locating the probable cause of the problem.
Could you have a little more patience? I've already spent 2 hours trying to get you this asset.

Re: Spiderhulk without collision

Posted: Thu Mar 11, 2010 2:08 pm
by Executer94
Oh sorry no I just don't understand you :)

My bad english :(