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Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 16, 2008 3:25 am
by Bantha55
I also think the 2nd is better. but you could also use different laser textures for different weapons.
(Example: you give the clone rifle number 1 and the pistol number2)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 16, 2008 5:59 am
by Darth Revan
First one on a turret second on an Ift-X

Re: Tatooine: Tuskencamp - Beta Release

Posted: Thu Oct 16, 2008 6:14 am
by Aman/Pinguin
Bantha55 wrote:I also think the 2nd is better. but you could also use different laser textures for different weapons.
(Example: you give the clone rifle number 2 and the pistol number2)
He, thats a good idea. That's what I will do! :D
Tanks (and strong weapons) will get number 2, units number 1.

Thanks. :wink:

Re: Tatooine: Tuskencamp - Beta Release

Posted: Sun Oct 19, 2008 2:31 pm
by Galatic Hobo
While I was in a tank, I've managed to get a clone assassin to get in with me by pressing 'F4'.

Also, maybe you could get it so hero's can't get in vechicles either because they're over-powering already, or just increase the # of points you need to unlock them...

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 20, 2008 4:44 am
by Aman/Pinguin
Galatic Hobo wrote:While I was in a tank, I've managed to get a clone assassin to get in with me by pressing 'F4'.

Also, maybe you could get it so hero's can't get in vechicles either because they're over-powering already, or just increase the # of points you need to unlock them...
1. I know, I can't fix it.

2. I will see if I will do something there, but I don't think so.

---
I changed the "default" Republic skin a bit, now it's more desert like. :wink:
Hidden/Spoiler:
Image

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 20, 2008 6:23 am
by Darth Revan
Hey thats really good

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 20, 2008 1:58 pm
by Adjuntant_Reflex
I just finished playing the map, awesome job!

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 20, 2008 2:10 pm
by Revan_Malak
Incredible! :thumbs:

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 21, 2008 2:56 pm
by Deviss
the magnaguard is perfect :eek: great cis side

Re: Tatooine: Tuskencamp - Beta Release

Posted: Mon Oct 27, 2008 11:39 pm
by Nova Hawk
I have an idea for your next version, maybe you could give the Clone Assassins Force Jump ability so they can jump on top of the buildings. Also for the clone with the rail gun (forget his name) he doesn't really look like he's firing the gun, it's just standing still. So maybe you could change that too in your next version.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 9:03 am
by Aman/Pinguin
Nova Hawk wrote:I have an idea for your next version, maybe you could give the Clone Assassins Force Jump ability so they can jump on top of the buildings.
The Clone Assassin is my favourite character in Star Wars and I want to keep him like he really is. So no, I will not change his abilitys. Probably he will get new fight animations if I can find someone who wants to do them...
Nova Hawk wrote:Also for the clone with the rail gun (forget his name) he doesn't really look like he's firing the gun, it's just standing still. So maybe you could change that too in your next version.
I don't have an animation for that. I could use the rifle animation but then he would hold the weapon higher while shooting and that looks weird.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 12:59 pm
by Nova Hawk
Ok, well then forget what I said.... And about the animation, keep it the same. Or if you are going to change it, make it up and don't use one of the stock ones 'cause none of them look good for him unless its Aalya's.

But why don't you wanna give force jump? That won't change anything...

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 2:32 pm
by Aman/Pinguin
Nova Hawk wrote: But why don't you wanna give force jump? That won't change anything...
Because Clone Assassins have no "connection" to the force. They are just clones with vibroblades.

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 3:13 pm
by Nova Hawk
Yeah, but they are also very skilled.

http://starwars.wikia.com/wiki/Clone_assassin

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 3:50 pm
by Aman/Pinguin
Nova Hawk wrote:Yeah, but they are also very skilled.

http://starwars.wikia.com/wiki/Clone_assassin
Well, just because they are skilled they can't use the force, right?

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 4:47 pm
by NullCommando
Clone Assassins can't force jump, no Clone can jump higher than a normal soldier can.. ( Who the heck can jump high in that armor..? )

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 4:52 pm
by Deviss
NullCommando wrote:Clone Assassins can't force jump, no Clone can jump higher than a normal soldier can.. ( Who the heck can jump high in that armor..? )
if obi-wan and others jedi with the clone armor can jump highter so is possible with this armor lol

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 4:57 pm
by NullCommando
Offtopic: He's a Jedi, he uses Force Jump, and I would think his Armor is much lighter.

Ontopic: I still find it clever this used to be Kashyyyk..

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 5:04 pm
by Aman/Pinguin
The Clone Assassin will not get new abilitys. End of discussion.


Offtopic: Eh, 1000th post! I'm a Jedi now! :)

Re: Tatooine: Tuskencamp - Beta Release

Posted: Tue Oct 28, 2008 7:59 pm
by Nova Hawk
Lol, congrats.