but it doesnt work when i play as aayla. can u figure out wats wrong?
here is my files:
Hidden/Spoiler:
// ----- Republic Music -----
SoundStream()
{
Name("rep_kam_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music"); //.stm file
SegmentList()
{
Segment("rep_kam_amb_start", 1.0);
}
}
SoundStream()
{
Name("rep_kam_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
CyclePlayback(1);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_middle", 0.5);
Segment("rep_kam_amb_middle02", 0.5);
}
}
SoundStream()
{
Name("rep_kam_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_end", 1.0);
}
}
SoundStream()
{
Name("rep_kam_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_victory", 1.0);
}
}
//----- CIS Music -----
SoundStream()
{
Name("cis_kam_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_start", 1.0);
}
}
SoundStream()
{
Name("cis_kam_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
CyclePlayback(1);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_middle", 0.5);
Segment("cis_kam_amb_middle02", 0.5);
}
}
SoundStream()
{
Name("cis_kam_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_end", 1.0);
}
}
SoundStream()
{
Name("cis_kam_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_victory", 1.0);
}
}
SoundStream()
{
Name("rep_kam_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music"); //.stm file
SegmentList()
{
Segment("rep_kam_amb_start", 1.0);
}
}
SoundStream()
{
Name("rep_kam_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
CyclePlayback(1);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_middle", 0.5);
Segment("rep_kam_amb_middle02", 0.5);
}
}
SoundStream()
{
Name("rep_kam_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_end", 1.0);
}
}
SoundStream()
{
Name("rep_kam_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("rep_kam_amb_victory", 1.0);
}
}
//----- CIS Music -----
SoundStream()
{
Name("cis_kam_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_start", 1.0);
}
}
SoundStream()
{
Name("cis_kam_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
CyclePlayback(1);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_middle", 0.5);
Segment("cis_kam_amb_middle02", 0.5);
}
}
SoundStream()
{
Name("cis_kam_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_end", 1.0);
}
}
SoundStream()
{
Name("cis_kam_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("efxcw_music");
SegmentList()
{
Segment("cis_kam_amb_victory", 1.0);
}
}
Hidden/Spoiler:
Streams\music1.wav cis_kam_amb_start
Streams\music2.wav cis_kam_amb_middle
Streams\music2.wav cis_kam_amb_middle02
Streams\music3.wav cis_kam_amb_end
Streams\music1.wav rep_kam_amb_start
Streams\music2.wav rep_kam_amb_middle
Streams\music2.wav rep_kam_amb_middle02
Streams\music3.wav rep_kam_amb_end
Streams\music2.wav cis_kam_amb_middle
Streams\music2.wav cis_kam_amb_middle02
Streams\music3.wav cis_kam_amb_end
Streams\music1.wav rep_kam_amb_start
Streams\music2.wav rep_kam_amb_middle
Streams\music2.wav rep_kam_amb_middle02
Streams\music3.wav rep_kam_amb_end
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:Start()
EnableSPHeroRules()
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(600)
SetMaxPlayerFlyHeight (600)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("dc:sound\\efx.lvl;efxcw")
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_hero_aalya")
ReadDataFile("dc:SIDE\\snw.lvl",
"snw_inf_wampa")
SetupTeams{
rep = {
team = REP,
units = 1,
reinforcements = 5,
},
}
AddUnitClass(REP,"rep_hero_aalya", 1,1)
SetupTeams{
cis = {
team = CIS,
units = 20,
reinforcements = 150,
},
}
AddUnitClass(CIS,"snw_inf_wampa", 9,25)
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:SCR\\SCR.lvl", "SCR_conquest")
ReadDataFile("dc:SCR\\SCR.lvl", "SCR_conquest")
SetDenseEnvironment("true")
-- Sound
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
OpenAudioStream("dc:sound\\efx.lvl", "efxcw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")
SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")
SetAmbientMusic(REP, 1.0, "rep_kam_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_kam_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_kam_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_kam_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_kam_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_kam_amb_end", 2,1);
SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);
AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")
-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:Start()
EnableSPHeroRules()
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
ReadDataFile("ingame.lvl")
SetMaxFlyHeight(600)
SetMaxPlayerFlyHeight (600)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
ReadDataFile("dc:sound\\efx.lvl;efxcw")
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_hero_aalya")
ReadDataFile("dc:SIDE\\snw.lvl",
"snw_inf_wampa")
SetupTeams{
rep = {
team = REP,
units = 1,
reinforcements = 5,
},
}
AddUnitClass(REP,"rep_hero_aalya", 1,1)
SetupTeams{
cis = {
team = CIS,
units = 20,
reinforcements = 150,
},
}
AddUnitClass(CIS,"snw_inf_wampa", 9,25)
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:SCR\\SCR.lvl", "SCR_conquest")
ReadDataFile("dc:SCR\\SCR.lvl", "SCR_conquest")
SetDenseEnvironment("true")
-- Sound
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
OpenAudioStream("dc:sound\\efx.lvl", "efxcw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")
SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")
SetAmbientMusic(REP, 1.0, "rep_kam_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_kam_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_kam_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_kam_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_kam_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_kam_amb_end", 2,1);
SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);
AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file Streams\victory.wav - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\victory.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to open file Streams\victory.wav, format may be invalid - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm - while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 1 and 5 reference the same source file Streams\music1.wav. cis_kam_amb_start will alias rep_kam_amb_start
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 3 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias cis_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 6 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 2 and 7 reference the same source file Streams\music2.wav. cis_kam_amb_middle will alias rep_kam_amb_middle02
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm
soundflmunge.exe : Warning : Files line 4 and 8 reference the same source file Streams\music3.wav. cis_kam_amb_end will alias rep_kam_amb_end
- while munging C:\BFBuilder\DataEFX\Sound\worlds\EFX\efxcw_music.stm

