Space Coruscant (Battle over Coruscant)
Posted: Mon Jul 19, 2010 5:51 pm
This is the official announcement for my map that I've been working on for quite a while.
It's the Battle over Coruscant, in all it's glory!
This post, after being haphazardly put together, has finally been reorganized (into the first Galactic Empire! [cheers] -Palpatine, in the Senate, EP III).
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Details:
-Made as canon as possible, within the limits of the game, yet fun and challenging
-Features unique placement of stuff
-Accurate map, paid attention to capital ship placement
-Also a place for non-spacers to feel at-home, with a "ground" battle (WILL NOT BE REVEALED until beta testing or final release, please read below)
-Unique interiors for an Acclamator, Invisible Hand, and a Venator Star Destroyer
-Hangar placed in Lucrehulk, now two-way!
-Hangar placed in Acclamator, also one-way only
-Autoturret defenses in each two-way hangars
-Large battle area, lots of autoturrets and capital ship cannons
-Starship systems juggled around and are better protected in some cases
-Custom sides and vehicles for both Republic and Separatists
-I'm hoping this map will be fun to play as well as true to Star Wars Episode III - Revenge of the Sith. :vader2:
Other Info
Well, although it's as canon as possible, it's still supposed to be fun. If there's one thing that makes it stand out, it's actually tough to play, but not impossible. You usually get shot down before you get to Invisible Hand, but if you fly well (almost Jedi-like) you can survive and reach the General's infamous ship. Also, being a pilot is no walk in the park either, which you learn when fighting numerous ships while under heavy fire.
I am working pretty hard on this map to get it to the level of quality that closely resembles the movie as much as possible, yet out the door as fast as possible. If you have suggestions to add to the map, feel free to post a reply on this thread (no PM for this, please).
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is what I'm working on, and will (should) be in the map when it's all done:
-Specific Jedi Starfighters (Anakin, Obi-Wan, generic blue) (working out finer details)
-Turrets that do less damage, but are more "flashy"
-Accuracy AMAP (as much as possible)
-I tried to make the movie cutscene work, but it got REALLY temperamental, so I removed it.
-Custom ambient music + a little treat
BETA INFO:
BETA POSITIONS CAN NO LONGER BE "GOTTEN".
Need to re-read the Beta Testing Rules? Read 'em here.
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Ongoing Problems:
-Obi-Wan's starfighter
-Ambush, locals, force player into vehicle scripts.
Any questions, comments, criticisms (preferably constructive), etc.? Please post.
More pictures!----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
COMPLETION: 76%
Note: THIS IS A FIRST MAP
It's the Battle over Coruscant, in all it's glory!
Hidden/Spoiler:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Details:
-Made as canon as possible, within the limits of the game, yet fun and challenging
-Features unique placement of stuff
-Accurate map, paid attention to capital ship placement
-Also a place for non-spacers to feel at-home, with a "ground" battle (WILL NOT BE REVEALED until beta testing or final release, please read below)
-Unique interiors for an Acclamator, Invisible Hand, and a Venator Star Destroyer
-Hangar placed in Lucrehulk, now two-way!
-Hangar placed in Acclamator, also one-way only
-Autoturret defenses in each two-way hangars
-Large battle area, lots of autoturrets and capital ship cannons
-Starship systems juggled around and are better protected in some cases
-Custom sides and vehicles for both Republic and Separatists
-I'm hoping this map will be fun to play as well as true to Star Wars Episode III - Revenge of the Sith. :vader2:
Other Info
Well, although it's as canon as possible, it's still supposed to be fun. If there's one thing that makes it stand out, it's actually tough to play, but not impossible. You usually get shot down before you get to Invisible Hand, but if you fly well (almost Jedi-like) you can survive and reach the General's infamous ship. Also, being a pilot is no walk in the park either, which you learn when fighting numerous ships while under heavy fire.
I am working pretty hard on this map to get it to the level of quality that closely resembles the movie as much as possible, yet out the door as fast as possible. If you have suggestions to add to the map, feel free to post a reply on this thread (no PM for this, please).
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is what I'm working on, and will (should) be in the map when it's all done:
-Specific Jedi Starfighters (Anakin, Obi-Wan, generic blue) (working out finer details)
-Turrets that do less damage, but are more "flashy"
-Accuracy AMAP (as much as possible)
-I tried to make the movie cutscene work, but it got REALLY temperamental, so I removed it.
-Custom ambient music + a little treat
BETA INFO:
Hidden/Spoiler:
Need to re-read the Beta Testing Rules? Read 'em here.
Hidden/Spoiler:
Ongoing Problems:
-Obi-Wan's starfighter
-Ambush, locals, force player into vehicle scripts.
Any questions, comments, criticisms (preferably constructive), etc.? Please post.
More pictures!
Hidden/Spoiler:
COMPLETION: 76%
Note: THIS IS A FIRST MAP






