Well, basically, it's your turn to help me with my maps. I need to know what is needed for each of my remaining maps. This means Thule Moon: Remnants (Version 2.0), (SB) Naboo: Ouch Time! (Version 1.0), (SB) Geonosis: Arrival (Version 2.5), and Naboo: Kaadara Coast (Version 2.0).
I don't want vague descriptions and suggestions. If something is needed, I want full details. An example would be how I should make the soldier classes more balanced on (SB) Naboo: Ouch Time! (Version 1.0).
Thanks. I appreciate all the help that I can get.
BTW- I may post a sneak peak video of the new Kashyyyk: Shores (Version 3.0), which has been like...revamped!
Here follows a suggestion for your Naboo: Ouch Time map on soldier class balance:
So as I'm sure you have heard many people believe that the gungan captain makes the others useless. Since he combines all elements. So here is what you could do. First of all remove the Anti Tank electro things (forgot their name at the moment) from his arsenal. Then you could try to do something to make him a little more unique. One idea that may not be possible but i'll say it anyway: Give him some sort of modified gun that shoots the Electro ball things (still can't remember), you could get some sort of model so that it sort of resembled a slingshot or something. It's pretty much be the same as throwing a grenade, but it would go straighter. Kind of like a Gungan sniper or something. Of course make the reload time long after each shot so it doesnt make it so the gungans really have a gun.
aww majin u keep gettin me all excited about these things thinking its a new map and instead u tell us to do it on our own lol
perhaps attes crashed in the water,but not as turrets,that would make spawn killin to easy.....
for naboo encounter it needs more locals, they are fun just i didnt find enough of em
for geonosis it would be fun to have it feel more like the movie by having a lot of active attes at once and more of the rockets on cis, so the battle lasted longer
Please, please, please lower the number of Jedi on Geonosis Arrival! I noticed that in the lua they were as common as clone troopers! There weren't that many Jedi at Geonosis. Also, decreasing the number of Jedi would it make it fair. I'd lower the Jedi ratio down to 5 at the most. I did that with a secret version I made from the file you sent me just as a test and they still show up in comfortable numbers, meaning that there are just the right amount to make the game fair and more accurate to the movie. I strongly encourage you to do this.
I've alway found it nearly impossible to defeat a Jedi in Kaadara Coast, even with another Jedi. Everytime I even get close to one, they use their force powers (especially the dark Jedi) like, five consecutive times in a row. Like, if I even get close to a dark Jedi, he'll instantly fire about five force lightnings in a row, killing me in a matter of seconds. I don't even have time to get away! In other words, the Jedi are ridiculously overpowered. My suggestion is to make it so force powers can only be used three times in a row before having to recharge (kinda like if you fired a pistol a certain amount of times, you've got to let it cool down and recharge). It'd make it a lot more balanced out when combatting the Jedi, and therefore making it remotely possible to get close enough to one to use a lightsaber (and speaking of lightsabers, I've also noticed that the Jedi hardly ever use their lightsabers... just their guns... and they're also extremely unfair in a gunfight, since they just heal themselves with every shot... plus, their guns are way more powerful than the average soldiers... you should maybe fix it so that they don't use their guns as much and use their lightsabers much more often...)
Also, droidekas in Kashyyyk Shores tend to roll off the hill a lot and get themselves stuck/killed. It's actually find of funny to just fly by a hill and see three or four droidekas just standing there, stuck.
Also, though Admiral Thrawn is supposedly supposed to wander around the Thule Moon battlefield, I've yet to actually see him. I've turned on the heroes, waited at the Imperial CP, etc., but I still see no signs of him. Unless there's something wrong with my map...
As for Geonosis Arrival, I really see nothing wrong with it... except for the fact that the Jedi are way too hard to kill. Is their any way to actually make it so they don't heal themselves? I personally prefer the CIS over Republic, but I find it extremely hard to win with four or five Jedi force-pushing me to the ground and hacking me in half, or I try to kill one of them and he simply heals himself and kills me before I get a chance to react. Especially the Wookie Jedi; he not only takes to swipes of a Geonosian battle pike to kill him, but he heals himself too! Very unfair for the CIS...
And I haven't really been able to actually play Ouch Time!, since it lags my computer way to much. I didn't even really attempt to play the level, that's how bad the lag was... actually, the only Naboo map that doesn't lag my computer/crash my game, is Naboo Encounter. I don't know, it's probably just the fact that my computer's kinda slow. (it's not a bad computer, it's just not exactly the best of gaming computers out there... actually, it runs PC games fine... in fact, Battlefront is the only game (out of the numerous games I've played, such as KotOR and GTA: San Andreas) that actually gives me lagging/crashing problems... hmm...)
Well, those are just some of the improvements I think you should make. Sure, it may seem like a lot, but I'm just offering some constructive critisism to help you make them better.
Majin, have you fixed the Fambaa shields on Ouch Time? If not, I have an idea why they get all messed up. In the Historical Campaign, the shields start up, and then lower down, like in the movie. In Ouch Time, the shields are already up. This could be part of the problem, since later on in the battle, the shields go up around the edges. That, or for some reason the shield is rotating in-game.