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Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 2:42 pm
by Darth_Squoobus
mswf wrote:He's trying to be sarcastic back at you...
May I ask how do that munificent hangars look from a distance? It's really nice to see that original touch.
Or, was is your munificent the stock one?
Nope. It was dragonum's.
Re: Space Bothawui TCW
Posted: Thu Feb 11, 2010 4:24 pm
by AgentSmith_#27

This map looks awesome! Love the Skins, love the realistic CIS ship, can't wait until it's out!
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 10:25 am
by Darth_Spiderpig
@ mswf:
It is Dragonums Munificent.
For a greater distance pic, here you go

:
And to continue the way I updated on LPR, here you have an
Update
Added kind of interior for the hangar on the command bucket, as Ahsoka called it:
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:21 am
by Anakin
nice

Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:27 am
by Darth_Spiderpig
Thanks.
I thought about controllable turrets a few mins, and I read on Psych0fred's site that the rebel forward center (left one) is actually able to make players sit on it's seats, so it should be possible to make a few turrets linked to them.

Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:29 am
by Anakin
a few minuts ago i thought of make a Munificent-Class
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:31 am
by Darth_Spiderpig
Anakin wrote:a few minuts ago i thought of make a Munificent-Class
Erm, good luck?
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:37 am
by Anakin
no i decide to make a Stheathipede-Class but now i don'T know how to save or export it
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:46 am
by Hawk
The new pics looks good, but the hangar-shield?
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 11:52 am
by Darth_Spiderpig
Hawk wrote:
The new pics looks good, but the hangar-shield?
Yeah, kinda funny, eh?
Working on that, idk why it doesn't work
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 2:23 pm
by Revan-Shan
Will all of those ships move? It's what really makes space battles feel better...
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 2:35 pm
by Darth_Spiderpig
The command ship (munificent with hangar) does not, and the Venator too, but the other Munificent does, yes.
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 2:43 pm
by Revan-Shan
Cool. But it would be amazing if you could make all of them move.

Just imagine...
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 2:46 pm
by Darth_Spiderpig
That's sadly not possible, I would have to animate the CP too (would work), and the control region for the starfighters, and the spawnpaths (not possible).
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 3:02 pm
by Revan-Shan
Darth_Spiderpig wrote:That's sadly not possible, I would have to animate the CP too (would work), and the control region for the starfighters, and the spawnpaths (not possible).
Do Trainmaster and Executor88 have static capships aswell? If so... that's sad.
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 4:33 pm
by sampip
It's not the model, it's about what Spiderpig said, you can't move the spawn paths so you would end up spawning in space.
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 4:37 pm
by Revan-Shan
sampip wrote:It's not the model, it's about what Spiderpig said, you can't move the spawn paths so you would end up spawning in space.
The question wasn't about the model, but about if anybody had solved that problem.
Re: Space Bothawui TCW
Posted: Fri Feb 12, 2010 4:43 pm
by sampip
Well the answer is still no, I'm afraid

.
Re: Space Bothawui TCW
Posted: Sun Feb 14, 2010 9:48 pm
by Captain Fordo
OMG you can spawn from the muunifiant!!!!!
w00t!!!
Re: Space Bothawui TCW
Posted: Tue Feb 16, 2010 8:42 am
by Darth_Spiderpig
Yep, spawning is possible now.
Update
Has been a while, but I finally got the twin shot turbolasers of the Venator working.
I am working to give them new sounds, so for now only a vid without sound for them.
BTW, Video is here. 
Rate cool if you like
