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Released: Movies realism mod v1.5 (Final)

Posted: Tue Jan 03, 2006 1:49 am
by Kyross
I thought the release of it was reason enough to post, considering how much time spent scrutinizing it and tweaking it in my spare time.

Finally released, version 1.5 of my (previously titled) Just like the movies STUFF mod.

For more information and a download link, see filefront:
http://starwarsbattlefront.filefront.co ... inal;54128

I probably shouldn't be saying it's final because I'm really paranoid I may have missed a small something while trying to fix something else but I'd like to move on.

Posted: Tue Jan 03, 2006 1:51 am
by -_-
great mod! And btw, im not wearing sox...

Posted: Tue Jan 03, 2006 2:00 am
by Kyross
Then it will just rock your feet off.

Posted: Tue Jan 03, 2006 1:06 pm
by Alpha
TIEs can't have missiles...there's not enough room in the cockpit. That was one of my cons for battlefront 2.

Posted: Tue Jan 03, 2006 2:26 pm
by Kyross
Not missilers, per say. Torpedoes. They were actually already included in the ODF, but they(like other features cut out of some vehicles)were commented out. I just uncommented them.

Posted: Tue Jan 03, 2006 2:30 pm
by Leviathan
Alpha wrote:TIEs can't have missiles...there's not enough room in the cockpit. That was one of my cons for battlefront 2.
That's also what I thought... However, TIE's torpedos were one of the "special" weapons Pandemic had chosen not to include in SWBF's last release, and we know they had to respect the Star Wars Universe's story in this game... Therefore, are we sure that TIE-Fighters do not really own such an armament ?

Posted: Tue Jan 03, 2006 2:37 pm
by Kyross
You wouldn't think so. They are light fighters, cheap to produce. But that isn't to say some could have it installed for more specialised missions, and how many space fights are there? with the shipped game there is only one real airfight and most of the time, as they are on Dune Sea it is more for backup enforcement. Considering how they can fit a pilot with all the controls, a reactor, and sophisticated weapon systems into that tiny ball I would say a couple torpedoes wouldn't be much of an issue. Just not regularily equipped because it would be an unnecessary expense.

Posted: Thu Jan 05, 2006 8:50 am
by saberhagen
I've just had a quick try of this mod and I like it, especially the scouts. It's really cool being able to sneak behind enemy lines and sabotage things.

You can fix the Hoth crash very easily. You just need to put a probot ODF in the IMP\ODF folder.

I think you should make missiles faster as they have trouble catching up with starfighters even when they're locked on.

Posted: Thu Jan 05, 2006 9:32 am
by Blackcurrent
Well, actually the TIE Fighter is an overall craft, mening that it carries torpedoes too, just like the X-wing. But the X-wing usualy only caries 2 torpedoes, and it's probably the same for the TIE.

EDIT: Sorry guys, this was all a big mistake. Acording to the starwars.com databank article about theTIE Fighter it only caries laser cannons.

Posted: Fri Jan 06, 2006 4:09 pm
by Kyross
Alright. So, changes that could be made are
-Remove TIE torpedoes.
-Missile speed increased
-Fix Hoth problem
That would be imp_inf_probot, eh?

Posted: Sat Jan 07, 2006 8:00 am
by saberhagen
It's imp_droid_probe.odf

It only needs to be a simple prop. Presumably it doesn't even need to reference the correct MSH as it doesn't actually appear in the game. I think they just forgot to take it out of the REQ file/mission LUA for the Hoth map.

Posted: Sat Jan 07, 2006 1:47 pm
by Leviathan
Kyross, if you agree, I could make a brand-new "mission.lvl" file which will be able to replace the shipped one, and won't call the Imperial Probe anymore...

Posted: Tue Jan 10, 2006 11:23 am
by Kyross
I might as well put it in a fix for the empire, considering TIEs with proton torpedoes seems to drive people crazy.

Posted: Wed Jan 11, 2006 5:05 pm
by PR-0927
Dude, everyone knows how much of a correctness Diet Dr. Pepper I was, so you can uyse my stuff if you'd like. Just ask me on MSN Messenger for the stuff. Everything in my maps is movie accurate, named correctly, and...obsessively correct. I re-released maps if there were continuity errors of any type.

- Majin Revan