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Posted: Sun Jun 10, 2007 8:47 pm
by Snork
6) Munge Load.
By default, Visual Munge does not copy the Load files over to the map's addon folder. We must do this.
7) Copy the load's munged common.lvl into the map's addon folder.
Umm... Where do we copy it from?

Yes, I know I'm a noob.
Posted: Sun Jun 10, 2007 9:45 pm
by [RDH]Zerted
Where all your munged files are: data_XXX/_LVL_PC
_LVL_PC should have a Load folder with a common.lvl in it.
Posted: Mon Jun 11, 2007 7:19 am
by Snork
okay thanks.
EDIT
Hate to be annoying you more, but do you make a LOAD folder in your Addon Directory?
Posted: Mon Jun 11, 2007 3:43 pm
by SBF_Dann_Boeing
can someone plz fix the download links, they still don't work. or could someone upload it to filefront or something? i've been trying forever to get this...
Posted: Mon Jun 11, 2007 3:56 pm
by [RDH]Zerted
Are you watching the vidoes? Just do whatever they do.
The Example Map's Addon Folder:
Code: Select all
GameData\addon\LIE
addme.script
\data\_LVL_PC\
core.lvl
mission.lvl
\LIE\
LIE.lvl
\Load\
common.lvl
There is a massive thunderstorm where I am. The power keeps flickering on/off. My main computer can keep running for about 2 minutes after the power goes out, but adding the server to the backup power supply drains it faster than the computers can shutdown. I'll turn the server back on for you, but its supposed to rain through tomorrow. I just tested the links, they are working right now.
Posted: Tue Jun 12, 2007 1:42 am
by Guest
ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge loadscreen.tga]:Targa type 10 not currently supported.
[continuing]
2 Errors 0 Warnings
Targa must be 32 bit?
Posted: Tue Jun 12, 2007 4:59 am
by The_Emperor
No RLE compression when you're using the gimp
Ummmm
Posted: Mon Jul 02, 2007 4:52 pm
by jirisysklatoon
one thing from all, the links, i cant go in it

and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280?

Re: Ummmm
Posted: Mon Jul 02, 2007 6:54 pm
by theITfactor
jirisysklatoon wrote:one thing from all, the links, i cant go in it

and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280?

Make it 1024 by 1024, that worked well for me
Also, I mirrored Zerted's guide on my site (since his is down a lot and he doesn't mind if you host it elsewhere). Here's the link:
http://www.pwnhq.com/downloads/SWBF2LoadingScreen.zip
RE: Re: Ummmm
Posted: Mon Jul 02, 2007 8:11 pm
by [RDH]Zerted

Why does everyone have to attempt to access my server in the 30 or so minutes I'm playing with router settings.
I added your mirror link to the first post.
Added a note about the load screen program that will (hopefully) replace the how-to video.
RE: Re: Ummmm
Posted: Mon Jul 02, 2007 8:41 pm
by jirisysklatoon
Ok ty but ill make a kinda campaign thing, u no what i mean, so the name of the map will still appear if; E.g. Geonosis: Spire or the things i have put??
Posted: Sat Jul 21, 2007 8:44 am
by 1z2x3c
pritty cool pritty cool
Posted: Sat Jul 21, 2007 9:08 am
by Master Fionwë
I can't open up the munge.bat, the way it's shown in the video. Would anyone who knows how to add, and can do it, a custom loading screen please pm me?
Posted: Sat Jul 21, 2007 9:24 am
by 1z2x3c
right click second one down (edit) thats how.
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Posted: Sat Jul 21, 2007 9:31 am
by Master Fionwë
lol! Of course, I must be getting stupid or something...
Thanks!
Posted: Sat Jul 21, 2007 2:34 pm
by Maveritchell
1z2x3c wrote:right click second one down (edit) thats how.
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Just like any other targa file used for SWBF2, your loadscreen needs to be a power of two. I recommend making a large, black, 1024*1024 square, and then copy-and-pasting the screenshot you want in the center. That'll make it look like the stock loadscreens.
Just like changing any in-game text, you need to use the localize tool to edit loadscreen tips.
Posted: Mon Jul 23, 2007 4:51 pm
by 1z2x3c
ty, i didnt think of the editlocalized thingy.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Fri Apr 18, 2008 12:50 am
by tnt_1992
nice, but i have a question, how would you make it to display random images? like the standard maps do? would you just create more images and put them under the "texture" in your .req?
is this how u put more loadscreens in
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Fri Apr 18, 2008 3:41 am
by Penguin
To put in multiple loadscreens requires more LUA coding. Zerted has since forgotten how.
Re: Custom Loading Screens HowToVideo (FAQ)
Posted: Fri Apr 18, 2008 7:39 pm
by [RDH]Zerted
Penguin wrote:To put in multiple loadscreens requires more LUA coding
Not really, its more in the image naming and req files. You need to copy the structure of the game's files.