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Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Aug 23, 2010 4:44 pm
by Obi-Wan Kenobi
Is anyone using version 6 or 7.5? I use 5.11.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Aug 23, 2010 4:51 pm
by RC-1192
Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
Comments, criticism, anything?
Thx
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Aug 23, 2010 6:36 pm
by Sky_216
@RC-1192:
Pretty good for a first model but there are waaay too many polygons on the bumps, barrel and the handle-y thing at the front.
Generic Generator Model. Small bumps on the base will have pipes/cable bundles coming out of them.
Texture is scratchmade except the light strips, those are grapped from a death star texture and adjusted.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Aug 23, 2010 9:34 pm
by Deviss
RC-1192 wrote:Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
Comments, criticism, anything?
Thx
i love it

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Aug 24, 2010 2:56 am
by Marvel4
Deviss wrote:RC-1192 wrote:Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
Comments, criticism, anything?
Thx
i love it

Me too, looks very close to the original!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Aug 24, 2010 8:47 am
by RC-1192
thanks guys,
@sky in your opinion, what is the fastest and best and easiest way to reduce polygons?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Aug 24, 2010 5:11 pm
by Sky_216
RC-1192 wrote:thanks guys,
@sky in your opinion, what is the fastest and best and easiest way to reduce polygons?
For an imprecise natural object like a rock, just use polygon reduction. For your model, I'd say redo the bits I mentioned. Make them out of cylinders with less sides. For the bottom handly thing imo it should only need 4 sides, the side bumps 4-6, the barrel 6-8.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Aug 24, 2010 5:12 pm
by Obi-Wan Kenobi
Nice Generator, I love it! Same goes for the reapeater.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Aug 24, 2010 11:08 pm
by MsHwIz
Particle Accelerator (kind of how I imagined it would look).
wire
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Aug 25, 2010 4:48 pm
by Obi-Wan Kenobi
Intresting model, that is pretty close to one I saw.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Thu Aug 26, 2010 5:34 pm
by Sky_216
Update of generator, with pipes made and a rust overlay version.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Aug 27, 2010 10:30 am
by DarthD.U.C.K.
looks great, i like the texturestyl but the rusty version seems a bit too extesively rusted if i may say so, i reckon it will make the texture look blurred froma bigger distance, i personally prefer fever but bigger patches of rust
i suppose i sound like some guy complaining of the smallest details because he cant must find some fault :-/
anyway, feel free to ignore my advice
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Aug 27, 2010 10:39 am
by FragMe!
Looks good sky, what would be really cool (depending upon how the texture was laid out of course) would be to have the white parts scroll. so one white square followed by black would make it seem like the white part was rotating around the generator. And if not scrolling at least pulsing. Yes I like making little effects like that but then I am wierd, maybe

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Aug 28, 2010 4:40 pm
by fiddler_on_the_roof
Sky_216 wrote:
Update of generator, with pipes made and a rust overlay version.

cool, nice idea Sky!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 8:05 am
by VF501
Not really for SWBF, but Wippity WIP all the same.
Working on a Hi-Poly sculpt for my Digital Media class.
Wire
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 8:25 am
by Maveritchell
Just a sculpt, or have you modeled it also? I assume you're not rigging in "digital media."
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 8:31 am
by DarthD.U.C.K.
looks awesome

Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 2:42 pm
by Obi-Wan Kenobi

Wow, that is amazing
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 5:17 pm
by Fiodis
That looks
very nice.
Something I've been working on for a few hours today. The house models aren't mine, but the walls and turrets are. I found it's a bit difficult to get everything to line up perfectly in ZE, so I'm making my map in XSI now.
Medieval Project, though long-dead, is starting to rise from the grave:
The little guy standing in the chapel graveyard is the stock Republic EP2 trooper, for size comparison.
EDIT - Ah, nearly forgot. Credits to and for:
Medievalworlds for the tall white house (and RougeKnight for conversion to obj format)
Gerzi 3D ART for the chapel, graveyard, and similar house next to it
Caleb1117 for the wood drying shed.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Aug 29, 2010 5:19 pm
by Deviss
wow great work, is simil to one map from counter strike 1.5
