My team 4, which is an enemy to both teams does work and spawn however. The unit used in team 3 also works as a playable unit. In Zeroedit, i have cp for team 3 and a spawn path "local" (the same spawn path used for my team 4's cp). I also tried giving the local spawn path as an allypath for a couple other cps.SetTeamName (3, "gnomes")
AddUnitClass (3, "lsd_inf_gnome",
SetUnitCount (3,
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(ATT,3)
SetTeamAsFriend(DEF,3)
EDIT: The smiley face is 8 )



