WIP Hoth: Frontal Assault

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
caboose=SotG=

Re: WIP Hoth: Frontal Assault

Post by caboose=SotG= »

thats a crazy awsome map :bowdown: :D :thumbs:
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: WIP Hoth: Frontal Assault

Post by Thunder »

ok i have some stuff i found

Floating Fire
Image
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

@Darth_Maul, I already addressed most of that, but thanks anyway, especially for the CP info. This is my first map though, and I am definitely going to change the terrain height. I set the units of each team to 50, but to no avail; what else must be changed?

- :royal:
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: WIP Hoth: Frontal Assault

Post by Xavious »

You need to add this line

Code: Select all

SetUberMode(1);
underneath this one

Code: Select all

conquest:Start()
in your XXXc_con.lua and XXXg_con.lua files.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

Awesome-thanks a ton Maul! Do I have to add it to XXXg_eli.lua as well?

- :royal:
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: WIP Hoth: Frontal Assault

Post by RevanSithLord »

I think you do. For every game mode you have that you want extra reinforcements on it, I think you do have to do that.

But, I don't quite remember. :?
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

I added it under

Code: Select all

TDM:Start()
- :royal:
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: WIP Hoth: Frontal Assault

Post by woner11 »

This looks amazing, I can't wait to download it!

:amidala: :yes:
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Re: WIP Hoth: Frontal Assault

Post by XxDepredationxX »

The missing sounds are the Clone Commando rifles. And about the JSF, the engine fire sometimes goes out and there will be only one flame on the other engine. I forgot to take pics of that, but the flame will pop out again if you land and take off afterwards. :wink:
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: WIP Hoth: Frontal Assault

Post by AlexSecura »

Im very late but here is my review.

All in all i liked your Map (for a first)
Liked to play the Astromechs and Plo Koon much.
Some of the Jedi Starfighter looking very nice.

I agree with the other testers. :P

+The Terrain is to flat.
+ the Astromech uses a CIS Droid Animations and First Person View but thats no Problem i play in Third Person View.
Image
+ 501 JetTrooper should be changed to 7th Sky Corps JetTrooper (---- Very Important :runaway: :D
+MagnaGuard
Image
+Astromechs+Heroes+Magna Guard are unlocalized.
+Tunnelystem needs to be fixed.it has many glitches and wallhacks.
+Ai tends to meet for meeting direct under the Lukrehulk CP.
Image
+The objects in the backound are looking very placed.Get more variety to the Map Layout.
Image
+ The Rebel Transporters in CW should be changed. (to Venators or something).For GCW they are very fitting and looking very cool.
+the Explosion-Effects are mention.
+Walking over the missing Roof of the Skydome is mentioned before.
+ Rep.Commando has no Weapon Sounds
btw:I didn`t have any Problems,in flying a Jedi Starfighter out of the Hangar.I crashed only One Time.

If i found more,i let you know it.
Good work so far.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

Thanks, this will be very useful. Now for the other 8 or so beta testers... :lol: Skins are next on my agenda, followed by all the other issues. But the magnastaff wasn't like that for me...Was it like that for anyone else?

- :royal:
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: WIP Hoth: Frontal Assault

Post by Xavious »

Yep, it was like that for me.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

That's strange, because this is how it shows up for me:
Achronos-117
Rebel Colonel
Rebel Colonel
Posts: 610
Joined: Fri Jan 19, 2007 10:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Home
Contact:

Re: WIP Hoth: Frontal Assault

Post by Achronos-117 »

OK heres the glitches:
that anakin guy with the flamethrower has lightsaber sound
There are no shadows

Admiral Thrawn joined the Rebels
Image

The Fusion Cutter wanted to leave the HUD
Image

This pilot guy is great
Image

Somone forgot to turn the engines off
Image

Ooh the tank has Jell-O in iT!
Image

Republic Commando's Arms are missing if you shoot alot of its weapons at once, and they have no sound
Image

Heres a random screeny:
Image
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: WIP Hoth: Frontal Assault

Post by Taivyx »

I've told you already on xfire, but:

The clone commando is waaaaay overpowered.
Way. Way. Way.
The shields are much too strong.
I can jump off the Trade Federation Droid Control Ship, fall for a mile or two, and still have full health when I hit the ground. :shock:
The shields absorb the entire fall.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

I haven't had the HUD glitch or the commando arm glitch either...I will fix the engines on the starfighters now. I don't know why it does that with Thrawn and the rebels, maybe if I cleaned that side it would fix it. BTW, the ship is supposed to be crashing :wink: .

- :royal:
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: WIP Hoth: Frontal Assault

Post by Taivyx »

Challenger33 wrote:That's strange, because this is how it shows up for me:
What lighting settings are you playing on?
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: WIP Hoth: Frontal Assault

Post by Challenger33 »

Hm...I'm not sure, either Low or Medium I think, because you aren't supposed to use High with mod maps.

- :royal:
Kennehcl

Re: WIP Hoth: Frontal Assault

Post by Kennehcl »

RELEASE THE BETA!!! :crying:

I cant wait any longer!
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: WIP Hoth: Frontal Assault

Post by Thunder »

um well he did
Locked