WIP Hoth: Frontal Assault
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caboose=SotG=
Re: WIP Hoth: Frontal Assault
thats a crazy awsome map

- Thunder
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Re: WIP Hoth: Frontal Assault
ok i have some stuff i found
Floating Fire

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- Challenger33
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Re: WIP Hoth: Frontal Assault
@Darth_Maul, I already addressed most of that, but thanks anyway, especially for the CP info. This is my first map though, and I am definitely going to change the terrain height. I set the units of each team to 50, but to no avail; what else must be changed?
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Xavious
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Re: WIP Hoth: Frontal Assault
You need to add this line
underneath this one
in your XXXc_con.lua and XXXg_con.lua files.
Code: Select all
SetUberMode(1);Code: Select all
conquest:Start()- Challenger33
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Re: WIP Hoth: Frontal Assault
Awesome-thanks a ton Maul! Do I have to add it to XXXg_eli.lua as well?
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RevanSithLord
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Re: WIP Hoth: Frontal Assault
I think you do. For every game mode you have that you want extra reinforcements on it, I think you do have to do that.
But, I don't quite remember.
But, I don't quite remember.
- Challenger33
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Re: WIP Hoth: Frontal Assault
I added it under
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Code: Select all
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woner11
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Re: WIP Hoth: Frontal Assault
This looks amazing, I can't wait to download it!
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XxDepredationxX
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Re: WIP Hoth: Frontal Assault
The missing sounds are the Clone Commando rifles. And about the JSF, the engine fire sometimes goes out and there will be only one flame on the other engine. I forgot to take pics of that, but the flame will pop out again if you land and take off afterwards. 
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AlexSecura
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Re: WIP Hoth: Frontal Assault
Im very late but here is my review.
All in all i liked your Map (for a first)
Liked to play the Astromechs and Plo Koon much.
Some of the Jedi Starfighter looking very nice.
I agree with the other testers.
+The Terrain is to flat.
+ the Astromech uses a CIS Droid Animations and First Person View but thats no Problem i play in Third Person View.

+ 501 JetTrooper should be changed to 7th Sky Corps JetTrooper (---- Very Important
+MagnaGuard

+Astromechs+Heroes+Magna Guard are unlocalized.
+Tunnelystem needs to be fixed.it has many glitches and wallhacks.
+Ai tends to meet for meeting direct under the Lukrehulk CP.

+The objects in the backound are looking very placed.Get more variety to the Map Layout.

+ The Rebel Transporters in CW should be changed. (to Venators or something).For GCW they are very fitting and looking very cool.
+the Explosion-Effects are mention.
+Walking over the missing Roof of the Skydome is mentioned before.
+ Rep.Commando has no Weapon Sounds
btw:I didn`t have any Problems,in flying a Jedi Starfighter out of the Hangar.I crashed only One Time.
If i found more,i let you know it.
Good work so far.
All in all i liked your Map (for a first)
Liked to play the Astromechs and Plo Koon much.
Some of the Jedi Starfighter looking very nice.
I agree with the other testers.
+The Terrain is to flat.
+ the Astromech uses a CIS Droid Animations and First Person View but thats no Problem i play in Third Person View.
+ 501 JetTrooper should be changed to 7th Sky Corps JetTrooper (---- Very Important
+MagnaGuard
+Astromechs+Heroes+Magna Guard are unlocalized.
+Tunnelystem needs to be fixed.it has many glitches and wallhacks.
+Ai tends to meet for meeting direct under the Lukrehulk CP.
+The objects in the backound are looking very placed.Get more variety to the Map Layout.
+ The Rebel Transporters in CW should be changed. (to Venators or something).For GCW they are very fitting and looking very cool.
+the Explosion-Effects are mention.
+Walking over the missing Roof of the Skydome is mentioned before.
+ Rep.Commando has no Weapon Sounds
btw:I didn`t have any Problems,in flying a Jedi Starfighter out of the Hangar.I crashed only One Time.
If i found more,i let you know it.
Good work so far.
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Re: WIP Hoth: Frontal Assault
Thanks, this will be very useful. Now for the other 8 or so beta testers...
Skins are next on my agenda, followed by all the other issues. But the magnastaff wasn't like that for me...Was it like that for anyone else?
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Xavious
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Re: WIP Hoth: Frontal Assault
Yep, it was like that for me.
- Challenger33
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Re: WIP Hoth: Frontal Assault
That's strange, because this is how it shows up for me:
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Achronos-117
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Re: WIP Hoth: Frontal Assault
OK heres the glitches:
that anakin guy with the flamethrower has lightsaber sound
There are no shadows
Admiral Thrawn joined the Rebels

The Fusion Cutter wanted to leave the HUD

This pilot guy is great

Somone forgot to turn the engines off

Ooh the tank has Jell-O in iT!

Republic Commando's Arms are missing if you shoot alot of its weapons at once, and they have no sound

Heres a random screeny:

that anakin guy with the flamethrower has lightsaber sound
There are no shadows
Admiral Thrawn joined the Rebels

The Fusion Cutter wanted to leave the HUD

This pilot guy is great

Somone forgot to turn the engines off

Ooh the tank has Jell-O in iT!

Republic Commando's Arms are missing if you shoot alot of its weapons at once, and they have no sound

Heres a random screeny:

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Taivyx
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Re: WIP Hoth: Frontal Assault
I've told you already on xfire, but:
The clone commando is waaaaay overpowered.
Way. Way. Way.
The shields are much too strong.
I can jump off the Trade Federation Droid Control Ship, fall for a mile or two, and still have full health when I hit the ground.
The shields absorb the entire fall.
The clone commando is waaaaay overpowered.
Way. Way. Way.
The shields are much too strong.
I can jump off the Trade Federation Droid Control Ship, fall for a mile or two, and still have full health when I hit the ground.
The shields absorb the entire fall.
- Challenger33
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Re: WIP Hoth: Frontal Assault
I haven't had the HUD glitch or the commando arm glitch either...I will fix the engines on the starfighters now. I don't know why it does that with Thrawn and the rebels, maybe if I cleaned that side it would fix it. BTW, the ship is supposed to be crashing
.
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Taivyx
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Re: WIP Hoth: Frontal Assault
What lighting settings are you playing on?Challenger33 wrote:That's strange, because this is how it shows up for me:
- Challenger33
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Re: WIP Hoth: Frontal Assault
Hm...I'm not sure, either Low or Medium I think, because you aren't supposed to use High with mod maps.
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Kennehcl
Re: WIP Hoth: Frontal Assault
RELEASE THE BETA!!! :crying:
I cant wait any longer!
I cant wait any longer!
- Thunder
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Re: WIP Hoth: Frontal Assault
um well he did
