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Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 5:26 pm
by B-1Burt
Two quick questions...

1. How wide it the Main Bridge on Mygeeto.
2. How tall and wide is the stock At-te, including legs and the turret on top.

Thanks.

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 5:30 pm
by DarthD.U.C.K.
1. and 2. : download meshtool, load the bridge and atats meshes, export them to obj, import them to xsi and then you see their exact mesurements

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 6:40 pm
by YaNkFaN
just a point of info the atte cannot walk on the bridge due to collision issues of course you can change that but just the stock bridge is unable to support the atte on it

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 9:39 pm
by B-1Burt
Yeah, I was avoiding downloading the meshtool, hoping someone might know. Thanks anyway guess I'll just have find out myself.

@Yank: Thank a lot, I didn't know about the collision issues maybe I'll just have to make a new bridge.

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 11:04 pm
by Maveritchell
B-1Burt wrote:@Yank: Thank a lot, I didn't know about the collision issues maybe I'll just have to make a new bridge.
Incidentally, if you are going to import the bridge to compare sizes anyway, since it is just a prop you may as well re-export it too and let VisualMunge create the collision geometry. Then you will have the bridge you want with the collision you want.

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 11:06 pm
by B-1Burt
Maveritchell wrote:
B-1Burt wrote:@Yank: Thank a lot, I didn't know about the collision issues maybe I'll just have to make a new bridge.
Incidentally, if you are going to import the bridge to compare sizes anyway, since it is just a prop you may as well re-export it too and let VisualMunge create the collision geometry. Then you will have the bridge you want with the collision you want.
Sounds like a plan! :)

Re: Bridge and AT-TE Size Question

Posted: Fri Jul 31, 2009 11:48 pm
by AceMastermind
The collision problem is caused by the large primitive collision spheres on the ATTE named p_vehiclesphere1 and p_vehiclesphere2 which are also defined as BuildingCollision in the ODF.
These collision spheres are so large they extend well below the feet and collide with the other collision before any visible geometry has a chance and this causes problems walking on many objects.
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