Problem using same msh with different textures [Solved]
Posted: Mon Jun 04, 2007 10:11 pm
Another question, sorry, but they just keep coming.
I don't know if it will help at all, but the skinsand meshes in question I did like so:
arctrooper1.msh has rep_inf_arc_blue, rep_inf_arc_pack_grn1
arctrooper2.msh has rep_inf_arc_blue, rep_inf_arc_pack_rede
arccaptain.msh has rep_inf_arc_blue, rep_inf_arc_lite
grn1 is a green pack, lite is a bright blue pack, and rede is a dull blue pack. I have all the skins named correctly, and all the files called properly in the appropiate odfs, but it just kept crashing as soon as it finished loading the map. It's not weapons or anything, because the vibrosword I put in I tested afterwards, and it worked fine. I though that I might be able to solve the problem when I found what the msh.option said, I've posted it above. I remove it from the file and then tried, after resetting all the odfs and skins, but now all the arc units are exactly the same. I also changed the ep2 units, rifleman and engineer, did the same thing to the mshs, copied, hexedited, and called them properly in the odfs, but no go. Also, the vibrosword that I got doesn't do any damage, it just pushes guys around. I took the gamorrean axe, and just changed the geometry name to the vibrosword. But please, the skins are more important right now, I can probably figure out the blade on my own, but I've kinda set a deadline for the republic side for this coming Saturday, so not much time to figure this out. Anyone have an idea what to do to get this to work?
Also, I should probably mention that none of my hex edits work properly, all I succeeded in doing following the hex-edit instruction that someone released was removing the marine from space kashyyk, instead of replacing him with anakin.
What does that mean in the msh.option. file for the arctrooper? I tried copying the arctrooper msh and hex editing the copies to take different skins, I know it has override textures, but the override has never worked for me except with the armor and the shoulder pad. I want to make the marine have a green arctrooper skin, armor, pad, and cape, the rifleman have a blue one, and the commander have a red one, but the game kept crashing on me, and I figured out that it was because of the mshs that I edited. And yet they all showed up fine in the 3-D converter thingy.-lodgroup soldier -nocollision -keepmaterial override_texture override_texture2
I don't know if it will help at all, but the skinsand meshes in question I did like so:
arctrooper1.msh has rep_inf_arc_blue, rep_inf_arc_pack_grn1
arctrooper2.msh has rep_inf_arc_blue, rep_inf_arc_pack_rede
arccaptain.msh has rep_inf_arc_blue, rep_inf_arc_lite
grn1 is a green pack, lite is a bright blue pack, and rede is a dull blue pack. I have all the skins named correctly, and all the files called properly in the appropiate odfs, but it just kept crashing as soon as it finished loading the map. It's not weapons or anything, because the vibrosword I put in I tested afterwards, and it worked fine. I though that I might be able to solve the problem when I found what the msh.option said, I've posted it above. I remove it from the file and then tried, after resetting all the odfs and skins, but now all the arc units are exactly the same. I also changed the ep2 units, rifleman and engineer, did the same thing to the mshs, copied, hexedited, and called them properly in the odfs, but no go. Also, the vibrosword that I got doesn't do any damage, it just pushes guys around. I took the gamorrean axe, and just changed the geometry name to the vibrosword. But please, the skins are more important right now, I can probably figure out the blade on my own, but I've kinda set a deadline for the republic side for this coming Saturday, so not much time to figure this out. Anyone have an idea what to do to get this to work?
Also, I should probably mention that none of my hex edits work properly, all I succeeded in doing following the hex-edit instruction that someone released was removing the marine from space kashyyk, instead of replacing him with anakin.