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Is there a way to overcome the object limit? [Solved]

Posted: Tue Oct 30, 2007 1:19 pm
by Bantha55
I know too many objects crash a map...One of my maps has too many but i don“t want to remove some--is there a way to give a map more object slots?Or something like this? :crying:

Re: too many objects....

Posted: Tue Oct 30, 2007 4:00 pm
by Teancum
Nope, it's hard coded

Re: too many objects....

Posted: Tue Oct 30, 2007 5:31 pm
by Taivyx
Yeah, the SWBF2 Engine just can't support that many objects.

Re: too many objects....

Posted: Tue Oct 30, 2007 6:26 pm
by Caleb1117
Is it possable to consolidate by multi-selecting, and saving .OBJ files?
Then you could delete the source objects, and load the .OBJ in its place, one for many.

Re: too many objects....

Posted: Tue Oct 30, 2007 7:34 pm
by Teancum
Nah, grouped objects still count as individual ones.

Re: too many objects....

Posted: Wed Oct 31, 2007 12:23 pm
by Bantha55
:crying: ok...

Re: too many objects....

Posted: Thu Nov 01, 2007 12:16 am
by trainmaster611
This is going to sound like a pain-in-the-[Diet Dr. Pepper], and it is. You could try learning XSI and then merging the models in XSI. Then go back and add them as one object.

Fortunately, I predicted this problem with my own map using algebra because I'm a genius.

Re: too many objects....

Posted: Fri Nov 02, 2007 9:49 pm
by BountyHunterV
yeah we all know that train :P

so...is there a specific number of objects that you can put in a map, or does it depend on the map? because i am probably---no, definitely---encounter this problem with my map

Re: too many objects....

Posted: Fri Nov 02, 2007 10:30 pm
by trainmaster611
Its 1053 objects. Obviously props and stuff count towards that but I'm not sure if stuff like cps or vehicles in game count towards that figure.

Re: too many objects....

Posted: Fri Nov 02, 2007 10:43 pm
by BountyHunterV
OH ****

i was hoping it was like 10,000...i've been workin on my map for like 4 frickin months and now its gonna fall flat on its face--theres no way i can only have 1053 objects in it

so theres absolutely no way around this? no way to group objects together somehow, or something?

Re: too many objects....

Posted: Sat Nov 03, 2007 7:10 am
by Taivyx
Well, there is...... kind of.......

You would import the meshes into a 3d modeling program (XSI, Max, Lightwave, etc), then group them together into one object. Keep in mind the poly limit for each object though.
While this way will help you to avoid the object limits, I think the SWBF2 engine may have a limit to the amount of poly's in one map.

You could certainly try though

Re: too many objects....

Posted: Sat Nov 03, 2007 9:38 am
by Teancum
10,000 objects is major overkill. I've seen campaign maps in big commercial games that have less than 2000 and you'd never notice the difference. You're gonna have to find another way.

Re: too many objects....

Posted: Sat Nov 03, 2007 10:19 am
by Caleb1117
BountyHunterV wrote:OH ****

i was hoping it was like 10,000...i've been workin on my map for like 4 frickin months and now its gonna fall flat on its face--theres no way i can only have 1053 objects in it

so theres absolutely no way around this? no way to group objects together somehow, or something?
What are you making that would need so many? :?

Re: too many objects....

Posted: Tue Nov 06, 2007 12:21 am
by BountyHunterV
a maze map...you know there are all the different tunnel/corridor pieces, and obstacles, and all that stuff...its really big

but nvrm about the whole 10,000 thing lol--i grossly overestimated the amount of objects i had in my map, i should be able to keep making it as long as i am careful about the object limit now

Re: too many objects....

Posted: Sat Nov 10, 2007 5:57 pm
by Ace_Azzameen_5
My map freezes when I add to many objects (or maybe poly's) and I think I have well over 1053. Its a big map with many sectors. Maybe 1053 wld/lyr objects have to be simultaneously rendered for the crash to happen.