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How to Extract models

Posted: Wed Jul 26, 2006 12:34 pm
by Chewi95
Ok could someone please explain to me how to extract models for editing or give me a link to a tutorial?


any help would be helpful!

RE: How to Extract models

Posted: Wed Jul 26, 2006 12:59 pm
by Koolaid7g
You need to import the object into zeroeditor, and then save it as an object file ( the save as object button). Then go into XSI ( it has to be foundation or higher) and import the .obj file in and save as a mesh. then edit to your hearts desire!

RE: How to Extract models

Posted: Wed Jul 26, 2006 1:09 pm
by Linus
Off-Topic : If you want to have the Foundation, you can download the 30 days-trial or buy it for about 500 US dollar (:|) at SoftImage's homepage...

- Linus

Posted: Thu Jul 27, 2006 1:10 pm
by Chewi95
Which file are the models in?

and can someone be a bit more desciptive?

Posted: Thu Jul 27, 2006 1:23 pm
by Teancum
What exactly are you wanting to do? Remake new models for BF?

Posted: Thu Jul 27, 2006 1:50 pm
by Chewi95
I want to extract a model then edit then stick it back in the game or i might just extract it then just edit it and animate for fun, or i might just get a model and practice skinning!

Posted: Thu Jul 27, 2006 1:54 pm
by Teancum
If you wanting to skin an existing model, you might ask in the Glamour Skins thread. If you're wanting to physically export a msh model then put it in Softimage XSI and back out to msh you're better off not bothering. You can export a msh to a .obj file, but you're going to get a garbled mess of the model itself, plus all the collision boxes, no bones for animation, plus the UV maps for the textures will be gone. One or two guys have done it and made something of it, but they know XSI really well and know how to get rid of all the extra junk polygon by polygon.

Posted: Thu Jul 27, 2006 7:49 pm
by Chewi95
ok guys how do i get models from the game into Zero Editor i can't figure it out and btw i want to extract the republic sniper. please be detailed

Posted: Thu Jul 27, 2006 7:53 pm
by Teancum
We still need to know why. If you don't know how to model, extracting the model will not help you any. The only other reason you'd need to extract the model is to convert it to another game, which is illegal.

Posted: Thu Jul 27, 2006 7:59 pm
by Chewi95
i can model!

do you wanna see my work?

i'm willing to show it to you

Posted: Thu Jul 27, 2006 8:00 pm
by t551
You need to read the "Everything you need" sticky, as the fact that you are asking about "extracting" data from the game files makes me suspect that you have little or no experience modding SWBF, 1 or 2. Except for hex modding, SWBF modding is a highly one-way process. The mod tools contain all of the necessary assets, which you then put together with a terrain, paths, and regions in Zero Editor, and munge into a directory of .lvl files using mod tools VisualMunge. Basically, you can only add on to the game. Even just changing the texture of an object carries a degree of difficulties, depending on the type of object it is.