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2 questions

Posted: Sat Mar 01, 2008 9:34 pm
by woner11
1. Is it possible to make vehicles pushable without making them units?

2. Is it possible to have a map alternate between two worlds?

Re: 2 questions

Posted: Sun Mar 02, 2008 12:10 am
by tsurugi13
Not sure about the first one, but to make a map change worlds depending on the era, just go into the .lua of the era you want to change, go to this part:

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")

And change it to a different .wld file. The same rules will apply, and the file needs to be in the right folder. I haven't actually tried it though, so i'm not sure.

Re: 2 questions

Posted: Sun Mar 02, 2008 12:26 pm
by woner11
For the worlds I mean that it alternates worlds after a certain objective is complete.

Re: 2 questions

Posted: Sun Mar 02, 2008 4:29 pm
by Maveritchell
woner11 wrote:For the worlds I mean that it alternates worlds after a certain objective is complete.
No, not possible.

Re: 2 questions

Posted: Wed Mar 05, 2008 1:05 pm
by inferno
Really? Not even if you put two world folders where you usually have one? and change your lua to---

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:AAA\\AAA.lvl", "AAA_conquest") <<here!
SetDenseEnvironment("false")

(with respect to the fact that the two world names are AAA and TTT)

Re: 2 questions

Posted: Wed Mar 05, 2008 1:07 pm
by Maveritchell
inferno wrote:Really?
Really really.

Re: 2 questions

Posted: Wed Mar 05, 2008 9:43 pm
by woner11
I guess the closest thing then would be to have a teleporter region and have the map look like two different worlds.