[quote]Greetings, downloader of Clone Remnant Naboo Beta.
Dont play HUNT, its not nearly complete, and its no fun yet. It will be paintball later, I started today. Ignore it.
INSTALLATION
1) Unzip the download and copy the folder (CRN)
2) Go to the folder My Computer.
3) Go to Program Files (the Folder, Not the start menu)
4) Go to Lucasarts.
5) Go to Gamedata.
6) In Gamedata, Right-Click to make a new folder.Right click on the
folder and rename it to "addon" if you dont already have an addon folder.
7) Paste in the Folder (CRN)
Congratz, you just installed my map. Keep in mind this is the BETA and
It'll get better with the next version
----------------------------------------------
As far as modifying this map is concerned, don't. This took me a long time to make,
And I don't want noobs trying to take credit for my work.
Credits...
Caleb1117- Underhand Chaingun
Wazmol- Arknahous Model, Pauldron, Kama
Pandemic- SWBF1 Naboo Models, Modtools
Maveritchell- Poiting me to the hex editor, Inspiration
Syth- Inspiration
Eggman- Inspiration
Gametoast- The mariad of tutorials and support
Legal Information
If this map damages your game, I will not be held responsible. These Files are Shareware,
and cannot be sold for any profit.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
If you have any questions/concerns you can reach me at ([email protected]/Grevious/Grev)
Readme Template created by Snork
[/quote]
Pictures:
Hidden/Spoiler:
Have fun, take some screens and post them here, and tell me what needs to be changed/ edited/ fixed. (note: Weapons are not completed. Most weapons are not completely done yet.)
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 1:50 pm
by tsurugi13
It was good! My only complaint was the "moat" around the CIS base. It ends in a point so you fall though the world and drown. Excellent map though!
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 4:31 pm
by Grev
Yeah, I will add a death region next version.
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 5:04 pm
by tsurugi13
Grev wrote:Yeah, I will add a death region next version.
I was thinking maybe just flatten out the bottom so you don't fall through.
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 5:28 pm
by Grev
I tried that... Doesn't really fit, makes the other buildings near the moat jut out.
Im a bit upset with the lack of downloads.
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 7:24 pm
by elfie
Looks pretty good, Grev. I remember when you first released this beta. That was long ago... and btw are you going to finish that Mustufar map or did you already release it and I just have short term memory "isssues".
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 10:16 pm
by obiboba3po
Alright. well i think its pretty good. the skins are cool, as you say the weapons are not yet done, but the few that are look great (like the tri-shot). i thought it was okay. until i used freecam and took a good look around. the scenery is awesome!! i love the canal thingy and the capital in the middle of the map! the sides do need a little more work just to "spice it up a little" i would give it an 8.5/10. i can see youve worked hard on it. good job keep it up!
Bugs/things that need to be fixed
Hidden/Spoiler:
-in hunt mode, the first side says NULL. im assuming its a custom side so idk how to fix it
-the water thing people have already said
-i know its hard, but custom music would be nice
-the award weapons. i have on my profile most of the awards so they automatically are given. on some units (i.e. the engineer) when you switch weapons, then try to switch back, you cant. (because the game automatically makes that slot for award weapons but they must be deleted.) im having this same problem with my map. its only with a few units though, the rest are fine
Here are some screenies i took:
Hidden/Spoiler:
Re: Clone Remnant: Naboo Final Beta
Posted: Thu Jun 19, 2008 11:06 pm
by Grev
Thanks for the screens! Hunt is still in the works, it will be paintball, or maybe another secrety mode, but I havent looked into award weapons, I will either remove them, or if that doesnt work with people who get them auto, I will make them cooler.
The water will be fixed, (and will have submarines ), as for custom music, maybe, but I think what I have now is fine. Maybe in Campaign I will add a small story narration. MAYBE.
By the way, what tri-shot? I didn't release the map with the darktrooper update (more about that later), and the shotgun was kept the same.
Re: Clone Remnant: Naboo Final Beta
Posted: Fri Jun 20, 2008 12:42 pm
by obiboba3po
the super battle droid trishot is awesome!! its like...fire :maulsaber: but anyways, those updates will make this map...AWESOME!!
Re: Clone Remnant: Naboo Final Beta
Posted: Fri Jun 20, 2008 4:44 pm
by Grev
That reminds me, I have to localize that. Thanks for reminding me!
Re: Clone Remnant: Naboo Final Beta
Posted: Sun Jun 22, 2008 7:52 pm
by tsurugi13
Just noticed a couple little probs. The commanders rocket fires a few feet up from the gun. Not sure why.
Re: Clone Remnant: Naboo Final Beta
Posted: Sun Jun 22, 2008 8:04 pm
by superjere
This is an awesome map. I really enjoyed it. Excellent work!
Re: Clone Remnant: Naboo Final Beta
Posted: Sun Jun 22, 2008 9:33 pm
by Grev
Yeah, weston's gun is messed up, I'll replace it with something much cooler.