Re: Model Showcase Thread v3.0
Posted: Sat Feb 14, 2009 11:57 pm
Most impressive!!! looks like it's a little high on the tri's though. But that might just be the picture...
Get more from your games!
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Forgive me if I'm wrong, but I don't think you made that.MsHwIz wrote:I made this because I was trying my hand at putting models into the game(still trying to figure it out- see my other post)
but anyway while I was waiting I whipped this up
its pretty lowrez but if anyone wants the model they can texture itHidden/Spoiler:
also NICE DarthD.U.C.K
erm, you know the model's still pretty amazing right? I'd be very happy to be able to make something like that...ryukaji wrote:My Ak-47, not as good as Taivyx obviously
Hidden/Spoiler:
The only areas on the model I'm worried about are the tip of the barrel and the bolt, but if you triangulate them in XSI I'm sure they'll be fine.jedi_pilot wrote:And if you can't see in the picture, it's sitting at 3280 tri's...a bit high, but it'll get ingame alright.
there have been disputes in the past and just to clear things up for everyone, you can post a picture like this showing all the roots and different objects. and thats a pretty nice AK-47MsHwIz wrote:Um I did make the model (I made it off of a reference image of a glock 19 from google)and it took like 6 min.Hidden/Spoiler:
by the way it may not be as good as Taivyx but I think its good![]()
Looks awsome and I can't wait for the texture.jedi_pilot wrote:Sorry didn't see that model before. looks really nice!!! same goes for all of the previous weapons I've seen...
Well onto my own models, here is a bit of a step up in quality from my Garand. Unfortunantly, it's a bit of a step up when it comes to tri's as well.
Springfield M1903 sniper rifle.Hidden/Spoiler:and ofcourse, my wireframeHidden/Spoiler:feedback always welcome. And if you can't see in the picture, it's sitting at 3280 tri's...a bit high, but it'll get ingame alright. And there probably won't be a whole lot of these ingame at any given time, so it won't make too much of a difference on performance...Hidden/Spoiler:
How do you make the texture look so real?ryukaji wrote:My Ak-47, not as good as Taivyx obviously
And my Halberd:Hidden/Spoiler:Hidden/Spoiler:
A picture I bet.fai222 wrote:How do you make the texture look so real?ryukaji wrote:My Ak-47, not as good as Taivyx obviously
And my Halberd:Hidden/Spoiler:Hidden/Spoiler:
Yes, I take a picture, make the model traced off it, then texture to the base picture so it fits near perfect.Caleb1117 wrote:A picture I bet.fai222 wrote:How do you make the texture look so real?ryukaji wrote:My Ak-47, not as good as Taivyx obviously
And my Halberd:Hidden/Spoiler:Hidden/Spoiler:
yeah, I definently plan on triangulating.Taivyx wrote:The only areas on the model I'm worried about are the tip of the barrel and the bolt, but if you triangulate them in XSI I'm sure they'll be fine.jedi_pilot wrote:And if you can't see in the picture, it's sitting at 3280 tri's...a bit high, but it'll get ingame alright.
Awesome work man, almost makes me want to work for the World War II Project.
Try something called a Chamfer tool (or fillet).ryukaji wrote:Yes, I take a picture, make the model traced off it, then texture to the base picture so it fits near perfect.Caleb1117 wrote:A picture I bet.fai222 wrote:How do you make the texture look so real?ryukaji wrote:My Ak-47, not as good as Taivyx obviously
And my Halberd:Hidden/Spoiler:Hidden/Spoiler:
You beat me...jedi_pilot wrote:Well here's a quick something that I whipped up,
WWII German M24 hand grenadeShouldn't take me that long to get it ingameHidden/Spoiler:...
Pure genious man!!!ryukaji wrote:You beat me...jedi_pilot wrote:Well here's a quick something that I whipped up,
WWII German M24 hand grenadeShouldn't take me that long to get it ingameHidden/Spoiler:...
I made one too and its textured
and ingameHidden/Spoiler: