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Re: <The Battlefront Project> (Request help with model)
Posted: Tue Jun 10, 2008 5:19 pm
by superjere
Sounds awesome! Keep up the great work!

Re: <The Battlefront Project> (Request help with model)
Posted: Fri Jun 20, 2008 6:54 pm
by Syth
I changed the dark trooper to be more of an "aerial trooper". He has blast cannon, wrist laser and wrist rockets, the other more "dark trooper" version was to powerful.
Amazing enough,there are no crashes any where. Just a few stat adjustments, and then i could see looking into a beta.
Re: <The Battlefront Project> (Request help with model)
Posted: Fri Jun 20, 2008 9:37 pm
by Delta 47
If you set everything up right and don't make mistakes than you won't get crashes thats great that you haven't got any, a beta would be nice since this projects a little over 1 year old but the more time you spend the better it gets.
Re: <The Battlefront Project> (Request help with model)
Posted: Fri Jun 20, 2008 11:17 pm
by JPI Dictator4life
Beta! YAAAAAAAYYYYY!!!! Sorry, but this is just a great mod.
Re: <The Battlefront Project> (Request help with model)
Posted: Fri Jun 27, 2008 10:50 pm
by Syth
Sense I released a BETA, how bout yall report here on bugs, likes, dis-likes, ect. That sorta thing for me to fix before a final release. There wont be many though.
Also if anyone wants to make a trailer or something thats cool
Camping till Thursday for me, so peacers

Re: <The Battlefront Project> (BETA Out)
Posted: Sat Jun 28, 2008 10:24 am
by ARC_Commander
Zam Wesell's texture is missing on Tatooine assault, and the droid tri-fighter's heavy cannon is missing its ordnance. That's pretty much the only two problems there are.
The shake effect on explosives, etc. lasts for too long, I think, also.
Re: <The Battlefront Project> (BETA Out)
Posted: Sat Jun 28, 2008 5:51 pm
by AlexSecura
@ Arc_Commander:
Are the Shocktroopers appearing for you on Mustafar and Deathstar? For me not,instead there appearse Reps 501st Skin from patch1.2.
Let me know if they work fine for you.Then my swbf2 is messed up.
Re: <The Battlefront Project> (BETA Out)
Posted: Sun Jun 29, 2008 10:43 am
by ARC_Commander
No, I don't get them either. I don't think Syth has included the shock troopers in the beta release.
Re: <The Battlefront Project> (BETA Out)
Posted: Fri Jul 04, 2008 11:12 am
by lt prudii
Theres not many problems ive found, a few time the clone commanders chain gun doesn't have sound but its only for the 501st skin. But ya the explosion effect is a little too long.
All in all i enjoyed it, love the arcs on Kamino suits my name well, just wish id have more ammo and support for mod maps. Keep up the good work.
Re: <The Battlefront Project> (BETA Out)
Posted: Fri Jul 04, 2008 2:16 pm
by Syth
Ya i forgot to include the shock trooper side in this release.. I could easily make put it up for dl its only about 4 mb.
And the heroes not taking bases.. i took that away because i felt they where to powerful and made conquest to easy.
And the explosions.. the ones you refer to are the EMP and Sonic grenade explosions i think, that was an effort to make i kind of disorientation effect that they would cause. I can tone it down a bit though.
FOUND A BUG!! REALLY ANNOYING!! AND SOME SUGGESTIONS!
Posted: Wed Jul 09, 2008 3:24 pm
by jan765
Please fix this.. When i go play, and some or i throw a grenade and hit my self, the screen shakes madly and shakes so violently that it doesnt stop shaking and its so strong that it almost flips the screen. Please just fix it!! >_<
Its worse than it sounds.... soo example.. im in a vehicle... and someone throws a grenade... the screen shakes like 100X the power of the normal one and it almost spins the screen and it wont stop for 20-40 seconds.... egh..
About the "tripping" when running, can you please disable this for the jedi? I mean.. even while blocking, they get pwned easily...
Please fix
What i love:
- JEDI COMBO! RULES!!!!!
- JEDI INFINITE BLOCKING :p
- EFFECTS
- ARC TROOPER
- RECOIL(crouch for better and straighter aim)
- ACTUALLY, I LOVE EVERYTHING EXCEPT THESE THINGS ON THE TOP, BUT PLEASE DO FIX THE SCREEN PROBLEM,
P.S= if you want to see the problem, i will go record it! and ask me for it please! :clone: :vader2: :clone:
THANK YOU!!!!! LOVE THE MOD!! WAY BETTER THAN BATTLEFRONT EXTREME!!! WOHOOO!
-
Edit:
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 4:05 pm
by Teancum
Clearly you need to read the
SITE RULES.
Rule #2: Don't Use All Caps or Double Post, and Post Meaningful and Clear Topics and Posts
Rule #4: Don't hijack another's thread with your own work or requests.
We're glad you're here, but take a chill pill and read the rules if you please

Future double/triple posts will result in a warning.
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 4:11 pm
by tsurugi13
Hey jan, please don't use caps so much, it looks like you're shouting. Also, in the bottom right hand corner of the post there is a button that says "edit" this is there so that the boards don't become cluttered by people making a seperate post for every little update they have. Just a few pointers.

Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 4:12 pm
by jan765
Oh, i am very sorry and i clearly read it. I shall use proper punctuation. I just signed up today! Okay

i will use edit ^^ Thank you for pointing to me

. Anyways, do you also have this shaking problem for the mod?
Umm does that mean i have a first violation?

Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 5:06 pm
by tsurugi13
Not unless a mod says so and I ain't no mod. I haven't dled this yet, so I haven't seen a shaking problem. If the screen never stops shaking, like from an explosion, try pausing and unpausing.
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 5:39 pm
by Teancum
jan765 wrote:Oh, i am very sorry and i clearly read it. I shall use proper punctuation. I just signed up today! Okay

i will use edit ^^ Thank you for pointing to me

. Anyways, do you also have this shaking problem for the mod?
Umm does that mean i have a first violation?

Nah man, you're cool. The first time around we just point folks to the rules so they know what's going on.
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 6:37 pm
by Syth
The falling down thing im trying to fix another way. Im testing a combo thats suppose to have a faster get up time for the jedi. So hopefully as a jedi if you fall youll get back up in like 1 second.
PROGRESS REPORT
With the campaign, some of the missions have objectives that are commented out and im trying to restore some of them.
I have to say im very happy with how much better the AI are with the project. Last time i played felucia and i was the only left i was in a tank droid and then i heard ticking sound which I immediately recognized. Apparently, a stealth droid went to my tank in stealth mode and placed a seismic charge on it with out me even seeing it. I ran away from my tank barley in time.. the ai are much better then they where. That never would of happened with the old sides.
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 7:33 pm
by jan765
Syth wrote:The falling down thing im trying to fix another way. Im testing a combo thats suppose to have a faster get up time for the jedi. So hopefully as a jedi if you fall youll get back up in like 1 second.
PROGRESS REPORT
With the campaign, some of the missions have objectives that are commented out and im trying to restore some of them.
I have to say im very happy with how much better the AI are with the project. Last time i played felucia and i was the only left i was in a tank droid and then i heard ticking sound which I immediately recognized. Apparently, a stealth droid went to my tank in stealth mode and placed a seismic charge on it with out me even seeing it. I ran away from my tank barley in time.. the ai are much better then they where. That never would of happened with the old sides.
Oh very cool! I really like how you made everything realistic. Is it me or youre camera for 3rd person zoom is closer? its cool!
yes, please do fix the jedi thing ^^ I know you cannot disable the fall because the other ranks arent gonna be able to trip

So.. ok 1 second is good!! But still.. After you stand up that 1 second, you can still get shot and fall down again

so oh well lets see!
This is the best mod so far!
But, please do tell me if you are going to be able to fix the Shake screen problem? Thank you!
Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 7:37 pm
by woner11
jan765 wrote:Anyways, do you also have this shaking problem for the mod?
If you mean when you shoot a gun or something, it's from the recoil and also explosions going on around you. As for the fall. I think that was an addition. Its harder to make the units fall than not fall.
@ Syth- This is extremely well done. I can't wait to see what you're coming up with next. You have earned a spot as one of the all time great modders in my book.

Re: <The Battlefront Project> (BETA Out)
Posted: Wed Jul 09, 2008 7:42 pm
by jan765
woner11 wrote:jan765 wrote:Anyways, do you also have this shaking problem for the mod?
If you mean when you shoot a gun or something, it's from the recoil and also explosions going on around you. As for the fall. I think that was an addition. Its harder to make the units fall than not fall.
@ Syth- This is extremely well done. I can't wait to see what you're coming up with next. You have earned a spot as one of the all time great modders in my book.

I am talking about how when a grenade explodes on you... it shakes 100X strength and it wont stop.. its like while playign a game, youre game broke.. buts its not breaking.. its the explosion