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Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Thu Oct 08, 2009 3:32 am
by Recon Trooper
Can't wait till oyur improved map... it's going to be awesome dude!

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 10, 2009 12:28 am
by Bandu
ForceMaster wrote:
-----FINAL VERSION STATUS-----

Map 90%
Units 90%
Vehicles 95%
Animations 90%
Localize 80%
Custom Music and sounds 70%
Objectives 80%

General evaluation: OVER 85% DONE.
Hi forcemaster. The map looks really good. I have been making a christophsis map (not for swbf2) and you're very much welcome to use, and edit to your hearts content, the texture I was making. I haven't got around to finishing it, as Im too busy, but it's usable.

- 1024x1024 cropped upload:
Hidden/Spoiler:
Image

- Full rez (2048x2048) Pallet download (also includes a road texture - which was just a placeholder but its usable I guess):

http://www.filefactory.com/file/a0f943b ... _files_rar

(If you use it you'll need to crop and resize it but Im sure you know what you're doing :) )

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 10, 2009 1:12 pm
by ForceMaster
OMG!!! That is perfect!!! many thanks!!!!

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 10, 2009 7:47 pm
by Bandu
You're welcome :D

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Fri Oct 16, 2009 12:50 pm
by ForceMaster
I want to change the shield impact effect in the game, yes, is with the particle editor, the effect is ready, BUT, how can make the changes come in the game?

after munge the effect is not changed.

I need add some line to the ingame.req or other?

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Fri Oct 16, 2009 12:56 pm
by Xavious
Make sure you change the name of the effect. Otherwise, the default will be loaded instead and will overwrite it.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Fri Oct 16, 2009 12:59 pm
by ForceMaster
then I need a new effect but how can I load it in the map? using a. req?

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Fri Oct 16, 2009 1:05 pm
by Xavious
Just rename the one you have and read it in your shield's odf.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Fri Oct 16, 2009 1:07 pm
by ForceMaster
ok, thanks friend!!! i will try it.

EDIT:
Xavious wrote:Just rename the one you have and read it in your shield's odf.
Sorry I mean the impact effect (green rings), not the shield effect :(



some progress pics...

Image

Image

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 5:53 pm
by Darth_Spiderpig
The Tri_Droid one looks epic ForceMaster :shock: :bowdown:

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 6:05 pm
by RogueKnight
Why do you have three command posts there? Only one is needed.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 6:47 pm
by Darth_Squoobus
DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
It's more fun that way.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 6:58 pm
by RogueKnight
Darth_Squoobus wrote:
DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
It's more fun that way.
No it isn't, it adds absolutely nothing to gameplay, especially a campaign such as this one.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 7:15 pm
by Darth_Squoobus
Do the Retail Droids work yet?

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 7:37 pm
by RogueKnight
Darth_Squoobus wrote:Do the Retail Droids work yet?
Those are retail droids? I always called em Soda Can Droids.

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sat Oct 17, 2009 11:13 pm
by kinetosimpetus
LOL, they look just like it, too :lol:

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sun Oct 18, 2009 5:01 am
by Darth_Spiderpig
The 3 coammnad post affect maybe the campaign and must be there :?

@DarthRougeKnight: Loled about your avatar :thumbs:

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Sun Oct 18, 2009 8:02 pm
by ForceMaster
Darth_Squoobus wrote:Do the Retail Droids work yet?
Well, actually i'm working on the anims for it.
DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
Darth_Spiderpig wrote:The Tri_Droid one looks epic ForceMaster :shock: :bowdown:
:D thanks friend!

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Mon Oct 19, 2009 4:50 pm
by JadenWolf32
Lol really awesome tri-droid ( :bowdown: destroyed animation ) in an overall from 8/10(old CRP) to.....................................10/10 :yes: :thumbs:

(OFF Topic)PS: Still waiting your B'omarr monastery and the other series levels


3 smilies max per post, excessive smilies removed -Staff

Re: Christophsis Battle (Crystal City) Beta 1.0

Posted: Tue Oct 20, 2009 11:24 am
by ForceMaster
Thanks friend!

Off topic: turrets can have cockpit view as vehicles and flyers? I'm making one for the AV-7 cannon (Artillery Gun).