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Making non-transparent water [Solved]

Posted: Thu Jul 11, 2013 9:20 pm
by CressAlbane
Hello all. I am interested in making water that is not reflective or refractive and has a texture on top. I've tried setting the alpha values of the refraction and reflection colors to 0 and 255. I've been able to get non-reflecting, non-transparent water - but it came out entirely black. Is there any way to get water to use a texture? I don't think the "Texture" field under the water panel in ZeroEditor changed anything.

I'm going to experiment with OceanMode next. Will post more info.

Re: Making solid water

Posted: Thu Jul 11, 2013 9:24 pm
by Noobasaurus
CressAlbane wrote:solid and has a texture
Why make water then? If it's solid, just make an object. If you're looking to make the properties listed above and a certain property of water, an object could probably do that. What properties of water do you want it to have?

Re: Making solid water

Posted: Thu Jul 11, 2013 9:31 pm
by Marth8880
Put it in the freezer lol.



JK.


But seriously, model some invisible collision or something and place it on top of the water or something. I believe GAB used that for his ice on Alzoc 3.

Re: Making solid water

Posted: Fri Jul 12, 2013 9:53 am
by CressAlbane
Sorry, not sure I was specific enough by "solid." Here are the functionalities of water that I want:
- shifting texture
- no collision
- can drown troops
- absorbs laser fire + explosions and gives out a spray

Basically, I want water that doesn't reflect or refract, and has a texture painted on top.

Re: Making non-transparent water

Posted: Fri Jul 12, 2013 12:58 pm
by Noobasaurus
You could still make an object that has those functions. Shifting texture is possible, no collision is possible, to drown troops you could make a damage region, and for the last one you could make the object be a certain material that nothing else uses and therefore you could set the effect to a waterspray. It's the same way you do bloodspray.

Re: Making non-transparent water

Posted: Fri Jul 12, 2013 1:04 pm
by THEWULFMAN
You need to replace all the water's normal, bump, and specular maps with a blank black texture.

Re: Making non-transparent water

Posted: Sun Jul 14, 2013 12:35 am
by CressAlbane
Well, that just made it so that the water is nothing but the reflected / refracted solid colors (black, but I switched the values to blue, and the water was solid blue). Any other ideas?

Re: Making non-transparent water

Posted: Sun Jul 14, 2013 12:47 am
by THEWULFMAN
Just one. Change it all back and just turn water quality down to low. Really is the simplest solution.

Re: Making non-transparent water

Posted: Sun Jul 14, 2013 3:27 pm
by CressAlbane
Well, I've decided to make a mesh with my desired texture, give it no collision, and place it very slightly above the water.

EDITED FOR THE FUTURE: Note: A limitation of this solution is that the tidal water movement must be reproduced with a Zero Editor animation of the object, which cannot perfectly replicate the effect.