Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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EJMM
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Post by EJMM »

Ok, I'll do :)
EsKiMo

Post by EsKiMo »

just so you dont think im a control freak EJMM, welcome to ganetoast :D
Aussie_Irishman

Post by Aussie_Irishman »

well i think this space map will be what we've all been waiting for...yes it will take a very long time, and i think x-wing guy deserves credit for having patience both with the constant annoyances of the map itself, and from us posters....lol, we're all eager to play the map, no doubt about it.

AJay
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Post by yankeefan05 »

Xwingguy, put here and on your first posy on BOE that u dont have a release date and to be patient, so people know.
xwingguy

Post by xwingguy »

The release date will be as follows:

The day that I post the link to where you shall download it. No more, no less. Understood?
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Post by yankeefan05 »

Sounds fine to me. Is I said b4, we will await patiently.
yoyam

Post by yoyam »

xwingguy wrote:The release date will be as follows:

The day that I post the link to where you shall download it. No more, no less. Understood?
haha tell it like it is man 8)
clonepilot1

Post by clonepilot1 »

simple and effective :D
Aussie_Irishman

Post by Aussie_Irishman »

loud and clear man.

AJay
Gunjak

Post by Gunjak »

It seems all of the great mod maps are coming out now. The kachirio map and this one look stunning
Aussie_Irishman

Post by Aussie_Irishman »

Off Topic: unfortunately my two mod maps have to take a low stand in my priority list...i am getting ready to make a fair bit of money in the next 6 to 8 months, which will be a much needed relief.

On Topic Again: i do agree, there are a lot of maps that are making it big now.

AJay
clonepilot1

Post by clonepilot1 »

yup...and the great modding comunity is ever groing :D
delta_602

Post by delta_602 »

im really looking forward to this.
not like the la space versions
just get in bomber go to enemy cap ship run to shield drop your bombs
run back to ammo droid then get back to shield drop 2 bombs.
go back to fighter and destroy the cap ship


now its like run like hell to make it to the hangar before the shields are down then get in x wing (assume im playing as rebel) and shoot down them ties land in there hangar and sneak trough the hallways drop a bomb here and there. destroy a probe patrol squadron, evade some turrets then destroy the batterys and all the systems EXCEPT THE LIFE SUPPORT! ( i dont want to die in a enemy cap ship because i couldnt breath) then sneak to reactor core. destroy the Diet Dr. Pepper thing.AND THEN RUN LIKE HELL TO THE HANGAR GET A FIGHTER AND FLY AWAY! look at the cap ship how it blows away in oblivion!


this is a tale of how im gonna play the map
i hope ive got your pants wetted
i hope that xwing guy makes something out of this map
cya at another post!!!!
Gunjak

Post by Gunjak »

lol . thats funny
Tuskenjedi

Post by Tuskenjedi »

weeeeeellll. Delta you certainly are certain of what your going to do...
lol
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jangoisbaddest
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Post by jangoisbaddest »

He's got something, tho. xwingguy, have you considered realistifying your life support system? All it would take is some LUA coding: if the life support panel is destroyed, you can activate a damage region that encompasses the entire living area of the ship (probably close to the whole ship for you lol), and then have it de - activate if someone repairs it. You could only have it target humans, too, as having it effect vehicles and such would not be good. It doesn't have to be too drastic - have it take maybe a minute or two to die, but enough to pwn someone who's lost - hehe. You could also add a timer condition before the damage region is activated to make it even more realistic, as the crew would still be able to finish off the air already onboard. I personally hated the fact that taking out life support didn't do anything. It would be excellent fun to include this in an already feature - packed map! Just a thought, tell me if you like it!
Gunjak

Post by Gunjak »

thats what hes created, if the life support is destroyed then thats whats gonna happen
xwingguy

Post by xwingguy »

Throughly read through the front page.

I can get DamageRegions to work yet I cant find ANY way to alter them yet in LUA. They seem to be immune to stuff like RemoveRegion() and DeactivateRegion()
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jangoisbaddest
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Post by jangoisbaddest »

xwingguy wrote:Throughly read through the front page.
LOL
Sorry about that. There are just so many things in this fine map....it completely slipped my mind.
Tuskenjedi

Post by Tuskenjedi »

well, search through the campaign scripts, because sometimes when you destry stuff or something, a new region is enabled, I think
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