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Parting the Red Sea [Solved]
Posted: Sun Apr 11, 2010 4:57 pm
by Tourny
Hi, I'm having a problem with the Dagobah water. When the "Water Quality" in options is set to anything lower than "Medium" (specifically low) the water is bright red. But when it is >= Medium it displays normally. How can I fix this?
Re: Parting the Red Sea
Posted: Sun Apr 11, 2010 5:18 pm
by Maveritchell
Make the texture something that's not red.
Re: Parting the Red Sea
Posted: Sun Apr 11, 2010 5:20 pm
by RogueKnight
Maveritchell wrote:Make the texture something that's not red.
Tourny wrote:But when it is >= Medium it displays normally. How can I fix this?
His texture isn't the problem.
Re: Parting the Red Sea
Posted: Sun Apr 11, 2010 5:23 pm
by Maveritchell
RogueKnight wrote:His texture isn't the problem.
Yes, it is. Medium or higher water settings are predominantly composed of normal and specular map effects - with the correct settings the actual water texture is irrelevant. On low water settings the water defaults to basically only the actual texture.
P.S. Look at Dagobah's default water texture (BF2_ModTools\assets\worlds\DAG\effects\PC).
Re: Parting the Red Sea
Posted: Sun Apr 11, 2010 5:23 pm
by Tourny
O.O No, Mav is right... Dag1_water is bright red...
EDIT: Thanks, Mav.
Re: Parting the Red Sea
Posted: Sun Apr 11, 2010 5:25 pm
by Maveritchell
Tourny wrote:O.O No, Mav is right... Dag1_water is bright red...
All you need to do is swap it with a texture from another map; BF2 Kashyyyk will probably be fine with only minor changes.
The modtools aren't the exact set of assets used for the game - for the most part they are the same, but there are tiny bits and pieces either missing or different.