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Re: SWBF Series Model Showcase Thread v3.0
Posted: Fri Jul 03, 2009 11:44 pm
by Frisbeetarian
From where do you get that he's talking about tris? He said exactly what he meant (with an "r" added onto "serve" by accident) and he's absolutely correct. There are extra edges on the stock that should be deleted.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Jul 04, 2009 5:26 am
by DarthD.U.C.K.
swbffmodels are not automatically triangulated but some converters triangulate them when converting msh to other formats
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sat Jul 04, 2009 11:57 am
by bobfinkl
Elfie just saying but that picture of the Kar98k is false, the bolt is on the right side of the rifle not the left (and no World war 2 rifle that I know ever had the bolt on the left), and yes the stock should be much less squared than it is.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 8:47 am
by ANDEWEGET
a rifle.
318 Tris
Texture:
Thanks to cgtextures for the wood texture.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 9:41 am
by YouJediJunkie
Now that UV + texture work is good! Perfect wood image I must say.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 12:56 pm
by elfie
ANDEWEGET- Wish my rifle was that good lol.
Okay, I think I fixed the problem but I'm not sure:
As apposed to before:
I think you will be able to see the cylinders less when the skin is applied. Also- notice the bolt is on the other side this time, bobfinkl.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 1:09 pm
by bobfinkl
Now it looks like it's really starting to take shape, looks like all you have to do is make the bolt cycler and smooth out the bottom.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 2:37 pm
by jango
how do you make a texture that good and match your object?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 2:44 pm
by ANDEWEGET
if you mean me, 1. practice 2. stamp UV before you texture it.

Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 4:55 pm
by jango
what does stamp uv mean and how do you do it?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 6:19 pm
by elfie
Okay, I made the bolt cycler and smoothed out the forestock and here is the result:
Close up of the bolt:
Smoother forestock and far away view of the bolt:
Now I've got to do the dreaded task of skinning it. I wish there was a texture projection that wouldn't require me to remap each section of the texture and make it all swirly.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Sun Jul 05, 2009 8:08 pm
by RogueKnight
elfie wrote:Okay, I made the bolt cycler and smoothed out the forestock and here is the result:
Close up of the bolt:
Smoother forestock and far away view of the bolt:
Now I've got to do the dreaded task of skinning it. I wish there was a texture projection that wouldn't require me to remap each section of the texture and make it all swirly.
If you don't want to texture it, I'll do it for ya.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jul 06, 2009 1:20 am
by minilogoguy18
A little detailed for this game, it's just a gun. Shouldn't have all that slight detail that isn't noticed in game, save it for the textures.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jul 06, 2009 11:27 am
by Smug
For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
Re: SWBF Series Model Showcase Thread v3.0
Posted: Mon Jul 06, 2009 6:57 pm
by elfie
Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jul 07, 2009 9:18 am
by newguy99
I'm trying to make my first model in XSI and this is it, about 5 hours work maybe, LOL a lot of time to make because of it being my first model.

feedback as to how it looks would be cool!
this is my reference pic
http://starwars.wikia.com/wiki/File:Quad.jpg
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jul 07, 2009 10:28 am
by Grev
elfie wrote:Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
And then make it extremely powerful! Oh, nevermind, then you'd have to remodel it to the Halo shotgun.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jul 07, 2009 10:29 am
by Fluffy_the_ic
Grev wrote:elfie wrote:Smug wrote:For when it gets put in-game, how are you going to work the whole reloading thing? Reload quickly after every shot, of just kickback?
I'm thinking of doing shot delay actually. The real bolt actions have a 5 round clip that is loaded into the gun, so I should use that for the reload. Otherwise It will just quickly reload after it ran out of ammo, which would really be a long slow reload.
And then make it extremely powerful! Oh, nevermind, then you'd have to remodel it to the Halo 1 pistol.
Fixed it. Looks nice, elfie.
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jul 07, 2009 11:09 am
by ForceMaster
Re: SWBF Series Model Showcase Thread v3.0
Posted: Tue Jul 07, 2009 11:18 am
by Darth_Spiderpig
That let me look forward to Space Christophsis more then before. MUCH MORE
Very good work, my Venezuelan Friend
