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Re: Revamped Hypori: Assault

Posted: Sun Aug 17, 2008 8:16 pm
by RevanSithLord
Darth Revan wrote:Looks awesome but u should get the guns on the laat to be machine guns like in the show
You mean the blue blaster cannons in which they fired at like a thousand rpm? I'd get it to personally fire like the Z-6, but instead they are on the ARC LAAT/i. Not 'bullets', though, mind you...but awesome blue blaster bolts. And if he knows how to get new sound effects in, maybe he could use something like high-fire rate repeating blaster sounds. Either way, custom effects and sfx in this map would make it even more epic in my opinion. Skins, a few new weapons (they had the DC-15ext (the name of which Pahricida made his version of. He called it that. So he made both versions. In MBII, his DC-15ext fires blue blobs, but in this it should fire grenades or rockets. I know there's another model out there of the same thing, but it looks different. In the good way, though.) -- which is a DC-15, basically, with a high-velocity grenade launcher. At least some of them did. It didn't have the top triangle thing '^' on it, but it had an underslung grenade launcher.), and probably upping the scale of the B-2's to make them look intimidating, would probably make it even more epic and deadly.

At least my recommendations. Take 'em if you will. :D

Re: Revamped Hypori: Assault

Posted: Sun Aug 17, 2008 8:45 pm
by Culvar
I have tried the enlarged SBD on another map, but he walked halfway through the ground.

Re: Revamped Hypori: Assault

Posted: Mon Aug 18, 2008 11:33 pm
by RevanSithLord
Culvar wrote:I have tried the enlarged SBD on another map, but he walked halfway through the ground.
Hmm....weird. :?

Re: Revamped Hypori: Assault

Posted: Tue Aug 19, 2008 9:52 pm
by Culvar
The ARC Commander from the video has been replaced with a blue ARC with Caleb's Underarm chaingun. THe ARC Skin has been changed too, to look more like the cartoon.

Re: Revamped Hypori: Assault

Posted: Wed Aug 20, 2008 12:04 am
by RevanSithLord
That's cool. :D

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 8:19 pm
by Culvar
Main post updated, decided to revamp again.(wasn't satisfied with old version)

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 8:43 pm
by Darth Revan
Wow just yesterday I looked at topic and thought it was dead now its Awesome :D

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 8:47 pm
by Culvar
The latest version can be DLed here:
http://starwarsbattlefront.filefront.co ... ault;93725

I forgot to post the link awhile back.(This map is extremely outdated however.)
Thanks BTW.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 10:01 pm
by Nova Hawk
Wow, that looks really nice!

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 11:46 pm
by H_BOMB
Wait, so that link up there goes to the 0.7 Beta version which you say is the latest. But there's also a 0.8 version on filefront.

Which is the latest? I'm confuzzled. :?

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sat Nov 22, 2008 11:48 pm
by Culvar
lol. I mistyped the version on the one I linked too, it's the latest(It's 1.0) (0.8 is older)

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 8:34 am
by Super_Clone
H_BOMB wrote:Wait, so that link up there goes to the 0.7 Beta version which you say is the latest. But there's also a 0.8 version on filefront.

Which is the latest? I'm confuzzled. :?
LOLzorz Confuzzled, looks great Culvar!

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 11:23 am
by Fluffy_the_ic
Niiiice. Are you gonna do RvB hero assault here, or is that only on yer Halo maps?

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 12:20 pm
by Culvar
Fluffy_the_ic wrote:Niiiice. Are you gonna do RvB hero assault here, or is that only on yer Halo maps?
IF I get the spartan model to work correctly. And I'm so inexperienced at XSI, that is likely to never happen.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 1:42 pm
by Fluffy_the_ic
I'd imagine what you could do is reskin the clone trooper model and add a lot of details to make it look just like a spartan, and then make the spartan helmet an addon msh.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 2:27 pm
by Culvar
I WOULD, but my addons are always on sideways and top is facing towards right. Same even if I rotate.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 2:36 pm
by Fluffy_the_ic
I know how to fix those problems.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 2:39 pm
by Culvar
Fluffy_the_ic wrote:I know how to fix those problems.
How?

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 2:44 pm
by Fluffy_the_ic
well, it depends if your problem is that it's a glitch. If you want, I could just do that right now. Explaining ain't mah strong point. But you need to click the button to make the view all 4 XSI screens. Now, you set one of the views to "right" instead of "user", "top", or "left", unless there already is one there. Now, the helmet should be facing to the left. And don't forget to freeze the rotations and scaling.

Re: Hypori: Assault(v 2.0 coming soon)

Posted: Sun Nov 23, 2008 2:55 pm
by AceMastermind
Fluffy_the_ic wrote:...But you need to click the button to make the view all 4 XSI screens. Now, you set one of the views to "right" instead of "user", "top", or "left", unless there already is one there. Now, the helmet should be facing to the left. And don't forget to freeze the rotations and scaling.
Nope, you're getting your instructions mixed up. :?

@Culvar
Just follow this tutorial and you can't go wrong:
Hidden/Spoiler:
Universal Addon Setup Tutorial
This tutorial explains how to setup any kind of addon(e.g. hat, backpack, leg or arm accessory, etc) in XSI that you can attach to any bone ingame, in other words you won't have to figure out how to rotate your addon for it to appear properly attached to the unit because the software tools do most of the work for you.

[list=n]1. Import Unit_Template_Beta into your scene(for position reference)
2. Create your addon mesh(a single object preferably, merge parts if needed)
3. Position the addon on the Unit where you want it
4. Freeze the Transforms on your addon(Transform>Freeze All Transforms)
5. Create a Null and name it dummyroot
6. With dummyroot selected go Transform>Match All Transforms
then select whatever bone you want it attached to ingame
7. Select dummyroot and press the / key(forward slash) then left click your addon
right click to end pick session
8. In the Explorer middle click dummyroot and export.[/list]