Is there some trick to changing the weapons on General Grievous?
I tried to give him a Bulldog RLR as a second Primary weapon but the game crashed upon loading the map when i did. Then i tired making it his primary Second weapon but it still crashed.
how exactly are you doing this, and are you sure this is what is causing the crash, did he work before hand. Also I believe that if the lightsaber is the primary then you cant have any other primary weapons.
im doing this by making a new CIS.lvl file with the BF2 builder.
And yes, General Grievous worked before.
I know now that you cant have another primary weapon if there is a lightsaber, but you can have multiple secondary weapons, and it doesn't work as a secondary either
i was starting to wonder if that was the problem, and yeah, i guess it is
oh well
i suppose my only alternative is to give the gun no animation so it wont look like he is holding or firing it when it is equipped, but that will look really stupid
I believe someone did manage to get guns working on him, but the process removed his head (and he didn't have the gun anims, per se - he didn't hold them like guns, and they didn't show up in his hands).
Needless to say, the experiments I was referring to failed in the end, of course. I'm curious as to this "reboned" Grevious the last post mentions, though.
At any rate, it seems we can make a rampaging Headless Robot Chicken in BF2. Aren't we lucky?
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?
Scaling won't matter - what I'm getting at is that some parts of the model may be out of proportion to a human, say the thigh bones are 30% longer. At that point it won't matter what the scale is, the thigh bones themselves are longer. Now I don't 100% know that's the case, I'm just saying it's an educated guess.
Teancum wrote:I think even then he's not a standard size, so he'll probably deform weird.
Scale up the animations or use the wookiee ones?
Scaling won't matter - what I'm getting at is that some parts of the model may be out of proportion to a human, say the thigh bones are 30% longer. At that point it won't matter what the scale is, the thigh bones themselves are longer. Now I don't 100% know that's the case, I'm just saying it's an educated guess.
Hidden/Spoiler:
Honestly, I think ur educated guess was indeed wrong.
The models have near-perfect proportions and sizes. The wookiee and the ugly-redeye droid are I believe fantastic candidates for a skeleton.
Now, do I need to import a wookiee/magnaguard skeleton or just envelope on the unit_template beta and call the basepose from the corresponding file?