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Re: GCW-1035 (Released!)
Posted: Wed Feb 15, 2017 2:29 pm
by giftheck
This is a pretty solid mod! My only gripes are to do with the sounds - they all sound wrong to me. I have a massive bank of sounds I can dig through if you want some sounds that work better.
There's also an issue with the Rebel Honor Guard's helmet. It's way too shiny, to the point that when the unit is greyed out before you unlock it, you can see the shine on the helmet. It's way too bright.
Re: GCW-1035 (Released!)
Posted: Thu Feb 16, 2017 3:40 am
by RookieOne
Had a lot of fun with this mod. I realize you are going for heroes having three abilities/weapons each, but it would be cool for Jyn to have her sonic imploder. As there already have been seismic weapons made for both battlefront 1 and 2 it wouldn't be too hard to make. Just a suggestion though. Also, Palpatines sprint.....brilliant!!!

Re: GCW-1035 (Released!)
Posted: Thu Feb 16, 2017 6:10 am
by Delta-1035
ggctuk wrote:This is a pretty solid mod! My only gripes are to do with the sounds - they all sound wrong to me. I have a massive bank of sounds I can dig through if you want some sounds that work better.
There's also an issue with the Rebel Honor Guard's helmet. It's way too shiny, to the point that when the unit is greyed out before you unlock it, you can see the shine on the helmet. It's way too bright.
Thank you man! I actually don't care about custom sounds but I may consider it in the future.
I can't see the helmet poblem, haha! Do you have any graphics mod? Maybe that's why, I really don't know. It is supposed to be all white, btw.
RookieOne wrote:Had a lot of fun with this mod. I realize you are going for heroes having three abilities/weapons each, but it would be cool for Jyn to have her sonic imploder. As there already have been seismic weapons made for both battlefront 1 and 2 it wouldn't be too hard to make. Just a suggestion though. Also, Palpatines sprint.....brilliant!!!

Thank you, I don't know, the sonic imploder, even on EA's battlefront, makes no sense to me, haha! We'll see what happens in the future.
Thanks for your feedback, but I'd like to see these kind of posts on the release topic so there is no need for me to post the same thing 2 times!
Re: GCW-1035 (Released!)
Posted: Thu Feb 16, 2017 10:20 pm
by TWINKEYRUNAWAY
The skin work is top notch as usual. Gameplay wise it really does follow pretty close with the EA game and its pretty fun. The use of unused pandemic animations is also a nice touch.
I feel what this needs is some custom sounds though, stock is by no means bad but with a mod like this you can greatly benefit from a custom sound file.(There are a lot of people who on here who would help with that and would be more than willing.) Some sounds feel a little out of place with stock, however that doesnt take away from the fun of this mod. I gotta say, the sheild generator is so cool, especially how it imitates folding out and in like in the EA version.
I have yet to try the revampped campaign, which is something im looking forward to trying.
Also im experiencing the same problem with the rebel honor guard, lol it looks like his helmet is glowing, like he is an angel.
Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 6:05 am
by Delta-1035
TWINKEYRUNAWAY wrote:Also im experiencing the same problem with the rebel honor guard, lol it looks like his helmet is glowing, like he is an angel.
That's really funny, I'll try something, but it could be harder than expected since I can not see the issue.
This bug has been reported by you 3 only, could you post a picture?
Re: GCW-1035
Posted: Fri Feb 17, 2017 10:51 am
by CT108
SkinnyODST wrote:
and it`s not in Yavin: Valley of Ruins hehe
wut ? you used it for an other mod ? Maybe for yur Omega side mod ?
And nice work Delta, your mod is one of the better side mods for Battlefront 2

Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 3:54 pm
by DylanRocket
Delta-1035 wrote:This bug has been reported by you 3 only, could you post a picture?
I have this issue as well. No graphic mods enabled (not really impressed by graphic mods anyway).
Here's a few screenshots:
I really love the new heroes. Chewie and the Emperor are my favorites.
Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 7:00 pm
by Marth8880
*Daft Punk intensifies*
Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 7:10 pm
by giftheck
That's the very issue I've been having with the Honor Guard too. Like DylanRocket, I have no graphical mods installed, just the 1.3 patch.
Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 7:26 pm
by Delta-1035
Lol, that's actually awesome!
I don't know why it happens to you but not to me, as I said, I'll try something, do you guys have any ideas about what is causing that?
Re: GCW-1035 (Released!)
Posted: Fri Feb 17, 2017 7:28 pm
by giftheck
Not a clue. I loaded the mod up in SWBF2_ModTools and it does not appear there. It only seems to appear for me using the original game.
Re: GCW-1035 (Released!)
Posted: Sat Feb 18, 2017 12:30 pm
by Delta-1035
ggctuk wrote:Not a clue. I loaded the mod up in SWBF2_ModTools and it does not appear there. It only seems to appear for me using the original game.
I've released the v.1.0.2, let me know if it's still there.
Re: GCW-1035 (Released!)
Posted: Sat Feb 18, 2017 2:03 pm
by giftheck
The issue is fixed, at least for me

Re: GCW-1035 (Released!)
Posted: Tue Apr 04, 2017 11:15 am
by DarthDio
Hey that's pretty good, is it possible to make the changes for all maps?
Re: GCW-1035 (Released!)
Posted: Tue Apr 04, 2017 2:43 pm
by commanderawesome
DarthDio wrote:Hey that's pretty good, is it possible to make the changes for all maps?
It already affects all the stock maps.
Re: GCW-1035 (Released!)
Posted: Sat Dec 16, 2017 7:34 pm
by jackbmh
Is there any particular reason why you made it replace the stock GCW era? If not, would it be possible for you to make a version that added the content as a separate era?