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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Thu Oct 08, 2009 10:35 pm
by Fiodis
Aye, spamming the "memorize" button was how I beat The Big L.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 7:48 pm
by Maveritchell
Trailer time - map will be released this weekend barring something catastrophic.

(Watch in high quality, watch in HD.)

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 7:59 pm
by allthetutorials123
:shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 8:13 pm
by Darth_Squoobus
allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
I asked a similar question, and the answer was: no.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 8:14 pm
by Ping
Wow! That's just...incredible! The gameplay actually reminds me alot of Dark Forces. Can't wait to play this.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 8:26 pm
by allthetutorials123
Darth_Squoobus wrote:
allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
I asked a similar question, and the answer was: no.
:( Man. Very well made assets though. I least I get to experience them though in the map.... I guess :cry:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 9:46 pm
by H_BOMB
Red alert! Awesomeness factor has jumped from a level 5/5 to a level 7/5!

Seriously, I can't wait. So excited!

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Fri Oct 09, 2009 10:34 pm
by obiboba3po
wow. sick trailer!! :o

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 1:54 am
by jangoisbaddest
One thing I'm curious about, though (assuming you wish to give away your secrets :P): how is replacing weapons going to work? Will you have one weaponsection for the player class just be a wild card, or will there be more slots for weapons that you can pick up? If it's the latter, how do you know which weaponsection to change? Or are you even using SetClassProperty?

Can't wait for the weekend. :)

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 3:50 am
by DarthD.U.C.K.
add another "incredible video and map"-scream to the list

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 11:55 am
by StarkillerMarek
Everthing looks great. Hey Mav, are there going to be some vehicles in this map or not?
allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
That hyperspace was in the Big "L". The weapon drop is achieved by something similar to aa flag pickup.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 12:02 pm
by Anakin
:thumbs:
what do you mean with
Trailer time - map will be released this weekend barring something catastrophic.
??
this map is great

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 12:08 pm
by Darth_Spiderpig
Maybe Mav wants to avoid that people going crazy waiting too long :mrgreen:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 12:28 pm
by Fiodis
Anakin wrote::thumbs:
what do you mean with
Trailer time - map will be released this weekend barring something catastrophic.
??
this map is great
He means, "Here is the trailer. The map will be released this weekend unless some unexpected issue appears."

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 1:07 pm
by Master of Stickmen
Saw the trailer and had a "Holy Crap!!!!!! :eek: " moment.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 6:11 pm
by eliminator
:bowdown:
Thats most impressive...
How do you make this :shock:

good no very very very ^10 good work^^

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 7:27 pm
by Darth_Squoobus
You know something great about this map? Just when I got to the tunnels the game crashed! :x

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 7:30 pm
by mswf
Which part do you mean exactly? It's probably not the map, were you playing with high video settings?

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 7:35 pm
by Darth_Squoobus
mswf wrote:Which part do you mean exactly? It's probably not the map, were you playing with high video settings?
What do you mean which part? Just when I got past the rancor and into the weird labyrinth The screen went black for a second and then closed the game! And I play with normal settings! Plus I was already fed up with running back and forth between the landing platform and the satellite dish and dying each pass.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Posted: Sat Oct 10, 2009 9:59 pm
by Maveritchell
Darth_Squoobus wrote:
mswf wrote:Which part do you mean exactly? It's probably not the map, were you playing with high video settings?
What do you mean which part? Just when I got past the rancor and into the weird labyrinth The screen went black for a second and then closed the game! And I play with normal settings! Plus I was already fed up with running back and forth between the landing platform and the satellite dish and dying each pass.
There is nothing specifically taxing in the code at that point that might cause you to crash; it is likely that it is related to the settings you were running. What are "normal settings," to you?

Oh, and if you have difficulty issues, I sincerely suggest playing with normal AI and friendly fire on (and maybe even an award profile if you do not normally play with one). There is a much greater difference between normal AI and elite AI in this map.