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Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 1:42 pm
by Nova Hawk
Dude Sky, this mappack is gonna rock da house!

Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 7:01 pm
by Darth Revan
Sick Man

Re: Dark Space...Update p7....

Posted: Sat May 16, 2009 7:26 pm
by Fluffy_the_ic
*Sees screenshots* *starts vibrating* *starts squealing* *head explodes from joy and excitement*

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 8:18 am
by Sky_216
Progress Update: (soz no screens for now):

Maps: - all > 75%
Fai'Kaal
Raxus Prime
Rhen Var

Maloss
Virmund
Grathe

Veriss
Gaalidraan
Myddria (awesome city map by YaNkFan)
Sraiden

Clone Legions:
5/7 done (not counting hero support variants)

Droid Battalions:
Different kind for different environs (desert/dull/standard/snow)

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 8:32 am
by Darth Revan
Omgod Im pumped for this

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 1:21 pm
by Nova Hawk
This is going to be Epic.

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 1:26 pm
by Darth_Spiderpig
Nova Hawk wrote:This is going to be Epic.
exactly what I thought :lol: :thumbs:

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 5:17 pm
by Sky_216
@Everyone:
Please stop the spam. If you have something constructive to say say it, but no more of the "this is gonna be epic" or "cool!" stuff.

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 6:23 pm
by RogueKnight
Sky, If you want, I have a near-finished version of my leigon with the default 4 units, and 4 support units, and hopefully soon, a new hero, though right now I'm using Kit Fisto as the temporary hero. You want the updated version?

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 6:37 pm
by Sky_216
Sure but filesize needs to be under 35 MB (get rid of some of the stuff it doesn't have unique versions of ie vehicles)

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 6:43 pm
by bobfinkl
I see you are adding a Galidraan map, may I ask is it mine that you are using? If you are you have liscence to do whatever you like with it as I've said before, if you aren't I'm looking forward to seeing another version of Galidraan made.

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 7:34 pm
by Grev
Woah! It l00ks l337!!!1111eleven

Just kidding. Nice work with the crystals and the fai-kal set-up. That would make a nice nighttime environment. Any word on that?

Re: Dark Space...Update p7....

Posted: Mon May 18, 2009 10:17 pm
by Warpedout
Nice Work, love the AT-XT. Are planning on putting in any air vehicles?

Re: Dark Space...Update p7....

Posted: Tue May 19, 2009 4:52 am
by Sky_216
bobfinkl wrote:I see you are adding a Galidraan map, may I ask is it mine that you are using? If you are you have liscence to do whatever you like with it as I've said before, if you aren't I'm looking forward to seeing another version of Galidraan made.
I see you are adding a Galidraan map, may I ask is it mine that you are using? If you are you have liscence to do whatever you like with it as I've said before, if you aren't I'm looking forward to seeing another version of Galidraan made.

Yep it is. My own snow forest map is Kadrala (still doesn't work :( ) I'm making some minor changes in terms of layout and a few textures, other than that it stays as is.

Grev wrote:Woah! It l00ks l337!!!1111eleven

Just kidding. Nice work with the crystals and the fai-kal set-up. That would make a nice nighttime environment. Any word on that?
Already done (needs random terrain set up though). Every map that can have skies edited has three skies + lightings and up to four fx set ups. All up each map has six 'conditions.'

Warpedout wrote:Nice Work, love the AT-XT. Are planning on putting in any air vehicles?
Yes...mostly stock a few news eg LAAT/m, Harpy, Mining Rig

Re: Dark Space...Update p7....

Posted: Wed May 20, 2009 5:54 pm
by RogueKnight
My side may come in a little late, I'm just bringing down the filesize and adding finishing touches, as well as waiting for my new hero to come. I'm hoping to have the hero by Monday, so is that a good time or do you want it sooner?

Also, do you want source files or the lvl?

Re: Dark Space...Update p7....

Posted: Wed May 20, 2009 6:28 pm
by Fluffy_the_ic
DarthRogueKnight wrote:My side may come in a little late, I'm just bringing down the filesize and adding finishing touches, as well as waiting for my new hero to come. I'm hoping to have the hero by Monday, so is that a good time or do you want it sooner?

Also, do you want source files or the lvl?
Is said hero Mace?

Re: Dark Space...Update p7....

Posted: Thu May 21, 2009 12:37 am
by RogueKnight
Fluffy_the_ic wrote:
DarthRogueKnight wrote:My side may come in a little late, I'm just bringing down the filesize and adding finishing touches, as well as waiting for my new hero to come. I'm hoping to have the hero by Monday, so is that a good time or do you want it sooner?

Also, do you want source files or the lvl?
Is said hero Mace?
No, its an unnamed Zaborak(?) hero.

Re: Dark Space...Update p7....

Posted: Thu May 21, 2009 12:46 am
by Sky_216
Talking of heroes....


DS Force Powers

Most DS CW force powers work in a similar way to DT powers - they can be charged up and they overheat (regardless of how charged up each shot was). Charging to max power uses energy as well, preventing you from spamming powers too much.

Each 'theme' of power (eg push. poison, lightning) has 2-3 levels. Each level is more powerful than the last but lets you get less shots (level three is 1 shot overheat).


Power List:

'Push' Theme Powers
Lv 1. Force Push - moderate damage, throw people. Charging increases push power + damage.
Lv 2. Force Wave - slightly weaker than push, less range, but 360 degrees. Charging increases power + damage.
Lv 3. Force Pulse - acts like projectile. Projectile invisible, rebounds of anything, and unleashes a powerful shockwave in its wake that blasts enemy troops away. Chargeing increases shockwave push + damage.

'Poison' Theme Powers
Lv 1. Force Venom - deals poison damage. Charging increases poison damage + time.
Lv 2. Force Plague - deals poison damage in large area (like neuropoison). Charging increases poison damage + time.
Lv 3. Force Curse (placed) - continually deals 'red poison' damage in area, any enemy in that area will get poisoned. Charging increases curse lifespan.

'Lightning' Theme Powers
Lv 1. Force Lightning - electric damage over moderate area. Charging increases damage + gives small knockback.
Lv 2. Force Bolt - concentrated, longer range lightning, has small push effect. Charging increases damage.
Lv 3. Force Detonate - ball of explosive lightning. Homes in on target, creates huge explosion. Charging increases explosion power + area.

'Pull' Theme Powers
Lv 1. Force Pull - minor damage, pull people. Charging increases pull power + damage.
Lv 2. Force Well - slightly weaker than pull, less range, but 360 degrees. Charging increases power + damage.
Lv 3. Force Vortex (placed) - continually pulls in enemies, after several seconds explodes with tremendous force. Charging increases vortex pulls (ie makes it harder to escape).

'Choke' Theme Powers
Lv 1. Force Choke - hold enemies in place while damaging. Cannot be charged.
Lv 2. Force Crush - deals heavy damage. Charging increases damage.


So each is a seperate power and most have a chargeup.

In terms of power allocation, each jedi/sith has three powers (if you count sabre throw as a power, since some have it) and a buff power. Buff powers are Shield, Fury, Terror, Heal, Battle Meditation. Also, each jedi can have a max of two powers of each theme (ie none have all three levels of one theme of power).

Re: Dark Space...Update p7....

Posted: Thu May 21, 2009 12:50 am
by RogueKnight
Skyhammer_216 wrote:
Hidden/Spoiler:
Talking of heroes....


DS Force Powers

Most DS CW force powers work in a similar way to DT powers - they can be charged up and they overheat (regardless of how charged up each shot was). Charging to max power uses energy as well, preventing you from spamming powers too much.

Each 'theme' of power (eg push. poison, lightning) has 2-3 levels. Each level is more powerful than the last but lets you get less shots (level three is 1 shot overheat).


Power List:

'Push' Theme Powers
Lv 1. Force Push - moderate damage, throw people. Charging increases push power + damage.
Lv 2. Force Wave - slightly weaker than push, less range, but 360 degrees. Charging increases power + damage.
Lv 3. Force Pulse - acts like projectile. Projectile invisible, rebounds of anything, and unleashes a powerful shockwave in its wake that blasts enemy troops away. Chargeing increases shockwave push + damage.

'Poison' Theme Powers
Lv 1. Force Venom - deals poison damage. Charging increases poison damage + time.
Lv 2. Force Plague - deals poison damage in large area (like neuropoison). Charging increases poison damage + time.
Lv 3. Force Curse (placed) - continually deals 'red poison' damage in area, any enemy in that area will get poisoned. Charging increases curse lifespan.

'Lightning' Theme Powers
Lv 1. Force Lightning - electric damage over moderate area. Charging increases damage + gives small knockback.
Lv 2. Force Bolt - concentrated, longer range lightning, has small push effect. Charging increases damage.
Lv 3. Force Detonate - ball of explosive lightning. Homes in on target, creates huge explosion. Charging increases explosion power + area.

'Pull' Theme Powers
Lv 1. Force Pull - minor damage, pull people. Charging increases pull power + damage.
Lv 2. Force Well - slightly weaker than pull, less range, but 360 degrees. Charging increases power + damage.
Lv 3. Force Vortex (placed) - continually pulls in enemies, after several seconds explodes with tremendous force. Charging increases vortex pulls (ie makes it harder to escape).

'Choke' Theme Powers
Lv 1. Force Choke - hold enemies in place while damaging. Cannot be charged.
Lv 2. Force Crush - deals heavy damage. Charging increases damage.


So each is a seperate power and most have a chargeup.

In terms of power allocation, each jedi/sith has three powers (if you count sabre throw as a power, since some have it) and a buff power. Buff powers are Shield, Fury, Terror, Heal, Battle Meditation. Also, each jedi can have a max of two powers of each theme (ie none have all three levels of one theme of power).
:eek: I didn't think anything besides BF0 was legally this awesome.

*pokepokequestionabove*

Re: Dark Space...Force Power Update p11

Posted: Thu May 21, 2009 12:53 am
by Devastator77
Nice force themes! Glad to see someone's taking Mav's awesome mod, inplementing it in the Clone Wars era, and expanding the force power system. This is like The Clone Wars Unleashed! Excellent system you've made there, will make for some great gameplay.