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CORUSCANT:MILITARY BASE
Posted: Sun Jun 19, 2005 9:33 am
by 11of3
I am working on a map set at a military base on Coruscant,set just before the start of E3.I really want to rescale the republic landers and the trade fed landers,but everything I try sems to fail.Could somebody please give me a step by step guide.Here are a couple of screenshots of the map so far.
http://img.photobucket.com/albums/v631/jedims/CM1.jpg
http://img.photobucket.com/albums/v631/jedims/CM2.jpg
RE: CORUSCANT:MILITARY BASE
Posted: Sun Jun 19, 2005 9:36 am
by Qdin
hmm... looks good
I'd wish I could help ya
but that REP Lander, what size do you then want it to have? - since you want to re-scale it
Posted: Sun Jun 19, 2005 10:15 am
by DeadEdJ
Those tower blocks in the second pic, not the "mall"s either side, but the ones in the middle; where did u get them from, or did u make them?
In answer to ur question about scaling, in the odf u put under geometry name:
GeometryScale = 5.0
and then make a .mshoption file like others u can find in the assets, but in it put:
-scale 5.0
Posted: Sun Jun 19, 2005 10:41 am
by Grievous
Wow, looks good

...
Posted: Sun Jun 19, 2005 10:54 am
by Leviathan
I like buildings' architecture...
And
DeadEdJ asked something interesting : Where did you get these towers ?
Posted: Sun Jun 19, 2005 11:13 am
by BlackHawk549
Those are most definately bespin buildings, one of them is the big one in which u have tunnel warz, and i forget where the other one was but the achitecture matches with the big one
Posted: Sun Jun 19, 2005 11:23 am
by Leviathan
I've not noticed that before... But these buildings are well "recycled"...

Posted: Sun Jun 19, 2005 11:59 am
by DeadEdJ
Lol! Just realised that the ones in the middle are the same as the other ones, bes_bldg_mall, or whatever, just rotated.
Clever.
Posted: Sun Jun 19, 2005 12:46 pm
by -_-
good luck. This might be another great map!
Posted: Sun Jun 19, 2005 1:21 pm
by Delta_57_Dash
might be? no... it will be!
Posted: Sun Jun 19, 2005 1:26 pm
by PR-0927
Looks beautiful!!
- Majin Revan
Posted: Sun Jun 19, 2005 1:30 pm
by JabbaLovesLava
Looks awsome, but you need to change the sky

Jabba
Posted: Sun Jun 19, 2005 1:46 pm
by EraOfDesann
Looks great!
Edit- Maybe you should ask Rends if you can borrow his Coruscant sky. These two maps would go great together!
Posted: Sun Jun 19, 2005 1:48 pm
by Gynt_Ryles
Awesome! I like the new Jedi Starfighter skin.
Posted: Sun Jun 19, 2005 3:08 pm
by 11of3
Thanks for all the positive feedback.No new models in this map just the Bespin buildings added together,flipped etc.I would like to double the size of the landers.I have made a msh option file with .mshoption and msh.option but it has not worked.The edits to the ODF files work but thats only for the editor.Once I get this map finished I will try and finish(DO OR DO NOT THERE IS NO TRY-D`OH)my Deathstar II map.Yes thats one of mine.First map I set about making.bit off more than I can chew me thinks!
http://img.photobucket.com/albums/v631/ ... DSII17.jpg
http://img.photobucket.com/albums/v631/ ... DSII18.jpg
http://img.photobucket.com/albums/v631/ ... DSII13.jpg
http://img.photobucket.com/albums/v631/jedims/DSII7.jpg
Posted: Sun Jun 19, 2005 3:17 pm
by Delta_57_Dash
Nice death star map!
Note: 100 posts for me!
Posted: Sun Jun 19, 2005 3:22 pm
by BlackHawk549
wow thats awesome
note: 284 posts
Posted: Sun Jun 19, 2005 4:04 pm
by EraOfDesann
Maybe for your Death Star map you could add Saturn's turbolaser turret once it's finished.
Posted: Sun Jun 19, 2005 4:14 pm
by Grievous
[GT]EraOfDesann wrote:Maybe for your Death Star map you could add Saturn's turbolaser turret once it's finished.
Exactly what I was thinking...
Looks good

Posted: Sun Jun 19, 2005 4:49 pm
by 11of3
I can`t get rep lander to resize!!
here`s the ODF file
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_lander.msh"
GeometryScale = 2.0
[Properties]
GeometryName = "rep_lander"
LowResModel = "rep_lander_lowrez"
this works for zeroeditorbut not the game
here`s a rep_lander.mshoption file I made
-nocollision -Scale 2.0
and another try rep_lander.msh.option
-nocollision -Scale 2.0
still no joy.what am I doing wrong?