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Problem with unit msh edited with Bconstructor

Posted: Sun Jun 19, 2005 1:13 pm
by theguarder
i need help with bconstructor... when i edit a units msh in Bconstructor and save it, it becomes twice as smal in bytes and when i play with the edited unit it looks like a frozen man who cant move.

(i have allredy asked this question in the Bconsructor topic but with no answers...)

thanks... The Guarder

RE: Bconstuctor help!!!

Posted: Mon Jun 20, 2005 9:01 am
by Leviathan
It seems the Milkshape 3D ASCII format used by BConstructor can't manage properly animations and does not respect some models' size. Nimlot talked about an XSI plug-in for BConstructor, but I do not have news of him... :(

RE: Bconstuctor help!!!

Posted: Mon Jun 20, 2005 5:25 pm
by guru
he was engulfed by SWG, and in other news the code for Bconstructor was lost in a recent virus attack. FOr more information on Nimlots creations pm nimlot.

RE: Bconstuctor help!!!

Posted: Tue Jun 21, 2005 8:09 am
by Leviathan
I've already PM Nimlot since several days, and he has not replied...
I just hope he has not given up BConstructor... :cry:

RE: Bconstuctor help!!!

Posted: Tue Jun 21, 2005 11:49 am
by ShadowHawk
Diet Dr. Pepper viruses. always causing trouble. :(. oh well.

RE: Bconstuctor help!!!

Posted: Tue Jun 21, 2005 1:04 pm
by Leviathan
As BConstructor has been created using .NET technology, I thought to something else : .NET Decompiler. It might be help...