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Problem with unit msh edited with Bconstructor
Posted: Sun Jun 19, 2005 1:13 pm
by theguarder
i need help with bconstructor... when i edit a units msh in Bconstructor and save it, it becomes twice as smal in bytes and when i play with the edited unit it looks like a frozen man who cant move.
(i have allredy asked this question in the Bconsructor topic but with no answers...)
thanks... The Guarder
RE: Bconstuctor help!!!
Posted: Mon Jun 20, 2005 9:01 am
by Leviathan
It seems the
Milkshape 3D ASCII format used by
BConstructor can't manage properly animations and does not respect some models' size.
Nimlot talked about an
XSI plug-in for
BConstructor, but I do not have news of him...

RE: Bconstuctor help!!!
Posted: Mon Jun 20, 2005 5:25 pm
by guru
he was engulfed by SWG, and in other news the code for Bconstructor was lost in a recent virus attack. FOr more information on Nimlots creations pm nimlot.
RE: Bconstuctor help!!!
Posted: Tue Jun 21, 2005 8:09 am
by Leviathan
I've already PM
Nimlot since several days, and he has not replied...
I just hope he has not given up
BConstructor...

RE: Bconstuctor help!!!
Posted: Tue Jun 21, 2005 11:49 am
by ShadowHawk
Diet Dr. Pepper viruses. always causing trouble.

. oh well.
RE: Bconstuctor help!!!
Posted: Tue Jun 21, 2005 1:04 pm
by Leviathan
As
BConstructor has been created using
.NET technology, I thought to something else :
.NET Decompiler. It might be help...