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Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Aug 13, 2011 2:32 pm
by Cerfon Rournes
Unlucky13 wrote:Could someone get my sword model ingame? I have been working on it for hours and it has not worked. It needs to be scaled, this I can do, but some textures are messed up. I would be very greatful if someone could convert this or tell me what I am doing wrong. Yes I don't have any hardpoints my previous ones didn't work.

Link
http://www.gamefront.com/files/20667003/Sword.zip

Thanks
On it. :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Aug 13, 2011 4:50 pm
by CalvaryCptMike
Could someone please use the pandemic exporter to export a static mesh for me? PM me if you can.
Also is 17,000 polys too many? it's only a test and I didn't want to have to go to the trouble of splitting the model into different pieces yet. If that's ridiculously high then I'll just do it though. I know that the docs say 3,000 polys is the max but I've gone over that without problems before.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Aug 13, 2011 5:30 pm
by Darth_Spiderpig
PM sent.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Aug 13, 2011 6:13 pm
by Cerfon Rournes
I'm not too sure what Is wrong with your Sword Unlucky13.
I got It Ingame, but the textures look wrong..
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Anyone know what the problem Is here?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Aug 13, 2011 9:47 pm
by CressAlbane
I think that's the way the game's lighting is affecting it, but I'm not sure.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 12:18 am
by Cerfon Rournes
I don't think that Is It. Did you see the Msh viewer photo? It Is different than the XSI picture..

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 9:53 am
by Bob
Maybe the .tga is saved with RLE compression.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 11:09 am
by CressAlbane
Cerfon Rournes: My Blender models appear differently in Blender than they do in the MSH viewer, and both of those are slightly different from the in-game look. :?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 11:49 am
by Unlucky13
Cerfon Rournes wrote:I'm not too sure what Is wrong with your Sword Unlucky13.
I got It Ingame, but the textures look wrong..
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
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Anyone know what the problem Is here?
I had the same texture problems.
Bob wrote:Maybe the .tga is saved with RLE compression.
I know that at least the stone texture is ok because I got a prop version of the stone ingame.
I can probably just make another model. Since it doesn't work for other people besides me I could probably make the model and the textures again. Its not like this took me weeks to make.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 1:04 pm
by ARCTroopaNate
I have seen and heard about Mon Calamari models but have any been released. There was one in Dark Times (which wasn't released) and I think there was one converted JKA model. If anyone could help me find a Mon Cal model I'd greatly appreciate it.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 1:21 pm
by naru1305
@cerfon: send it to me i will check over it :D


EDIT: ok, i exported it, and this is the result:
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took me two minutes;
i guess the crosswalk export options are wrong, if you use this.
what xsi did you use?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 5:41 pm
by Unlucky13
http://www.gamefront.com/files/20667003/Sword.zip

The original one(not the one he got ingame).

EDIT: Xsi modtool 7.5

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Aug 14, 2011 10:34 pm
by Cerfon Rournes
Not to go too offtopic on this, but..
@Naru: The blade on your "fixed" version looks good, but the pommel's texture (The blue part) Is still bad... Strange..
Yours...
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My shot from XSI
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I checked my export options, and everything seems fine. I have no clue what the problem Is. I use ModTool 7.5

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Aug 15, 2011 7:28 am
by naru1305
i will bring it later in xsi 5.11, and export with the pandemicexporter to check. i think there are strange uv´s, caused by crosswalk, it makes sometime really stupid materials

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Aug 15, 2011 5:16 pm
by CalvaryCptMike
Would someone please export a player model for me?

It's a XSI 7.5 mod tool scene, it's all set up and just needs to be exported. If it needs to be a different file extension please tell me.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Aug 15, 2011 10:23 pm
by yuke5
Could someone reupload Icemember's clone gunner please? The link SWBFfiles has weird. I can get to gamefront, and it's there but when I click on "download" it says to "please try later". I've been trying to get the file for about a week now though. Thank you.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Aug 16, 2011 3:35 am
by SpartanA259
Could someone please make a Spartan II model in MK. V MJOLNIR Armor and a white skin he's really important for my map thanks. Heres what the armor looks like.
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Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Aug 16, 2011 8:07 am
by Delta-1035
Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Aug 16, 2011 9:04 am
by THEWULFMAN
Delta-1035 wrote:Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.

I'll be talking to you soon about this.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Aug 16, 2011 4:25 pm
by Marvel4
Delta-1035 wrote:Could someone munge an animation for the aalya secura (twilek) model so she can use a single lightsaber? that would be very usefull, thanks anyway.
I already did this a while ago, I hope that's what you need:
http://www.megaupload.com/?d=L32LZOOV