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Posted: Sun Mar 26, 2006 1:21 pm
by STV-1138
wow looks great
but i recomend making the clonetroopers like galactic marines

Posted: Sun Mar 26, 2006 1:41 pm
by Talibanman
i aint makin this movie-like, its just a test map Razz
this map is fought in close quarters, CIS and rebels trying to attack the powerplant protected by imperials/republic. it consists of two platforms connected with a large bridge. in the powerplant end theres some fortification, making it harder to attack the compound.
how about that.

Posted: Sun Mar 26, 2006 7:38 pm
by sawyerdk9
I have to say, this looks very good. Mygeeto is definetly one of my favorite places and it seemed that there wouldn't be many Mygeeto maps being made because to me, the assets weren't really that versitle, but I guess I just need some imagination. Very good job from what I see.

Posted: Tue Mar 28, 2006 1:01 pm
by Talibanman
ok. heres the situation. i'm having some problems hosting it anywhere due to it's enormous size :? it's 227 mb:s, how could i size it down?

Posted: Wed Mar 29, 2006 9:18 pm
by MercuryNoodles
Remove any side lvl/req files in your zip/rar belonging to factions that you haven't edited. It could cut your filesize by two-thirds.

Posted: Thu Mar 30, 2006 8:10 am
by Talibanman
great, now i screwed up the sky, it's now all black :lol:

Posted: Fri Mar 31, 2006 1:45 pm
by Talibanman
come on! someone help me with the ¤%&# sky! :D

Posted: Sat Apr 01, 2006 2:04 pm
by Aksel3
Help him someone, so we can get this awesome map! :D

Posted: Sun Apr 02, 2006 5:37 am
by Talibanman
argh. there are now two thing to fix.
-the big file size
-the #¤/% sky!

seriously, it would be easier to start a new map! :D

Posted: Mon Apr 03, 2006 2:39 am
by ^Destroyer^
hmmm i was a modder but i never came to the sky cause i stopped. Isn't it just change the skybox? Or delete ur current one and add a new one? :?

Posted: Mon Apr 03, 2006 3:04 am
by Lord-Bandu
Your either missing the tga file or dome msh's

Posted: Mon Apr 03, 2006 8:22 am
by Talibanman
u mean yav_sky_dome.msh?
okay. now i'm starting to lose it. the whole map is on hold because of the stupid sky! i took the yav_sky_dome.msh from assets and renamed it into MY3_sky_dome.msh and put it in my world1 folder. then i munged and nothing happened! what am i doing wrong?

Posted: Tue Apr 04, 2006 6:28 am
by ^Destroyer^
Isn't it my3_sky_dome.msh???

Posted: Tue Apr 04, 2006 7:37 am
by Murdocr
i'm not really sure what you're trying to do but if you want to change the sky you don't have to rename it, just get all the associated files, place them in you world1 folder and change these lines: (in your modid.sky file in your world 1 folder)

DomeInfo()
{
Texture("SKY_kam1.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("kam1_sky_dome");
}

DomeModel()
{
Geometry("kam1_city");
Offset(80.0);
MovementScale(0.995);
}

}

to whatever you want to change it to :wink:

Posted: Tue Apr 04, 2006 9:01 am
by Talibanman
that was EXACTLY what i needed! :D thanks a LOT! :)

Posted: Tue Apr 04, 2006 9:02 am
by General_Furious
Hmm... that's what I was about to tell you... :) good job so far

Posted: Tue Apr 04, 2006 10:08 am
by Talibanman
so.. this is taken from my MY3.sky file... is everything ok here? (this version will have yavin sky :P)


SkyInfo()
{
FogColor(128, 128, 128);
FogRange(1800.000000, 3000.000000);
NearSceneRange(0.7, 100.0, 150.0);
FarSceneRange(350.0);
AmbientColor(100, 100, 100);
VehicleAmbientColor(80,80,80);
Enable(1);
FogRamp(3);
}

SunInfo()
{
Angle(150.000000, 0.000000);
Color(70, 78, 80);
Texture("");
Degree(0.000000);
BackAngle(210, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}

DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_yav2");
}
DomeModel()
{
Geometry("sky_yav2_planet");
Offset(100.0);
MovementScale(0.995);
}

DomeModel()
{
Geometry("sky_yav2_mountains");
Offset(100.0);
MovementScale(0.995);
}

LowResTerrain()
{
Texture("yav2");
PatchResolution(2);
FogNear(400.0);
FogFar(800.0);
FogColor(80,80,80, 128);
}


}

Posted: Tue Apr 04, 2006 2:08 pm
by Murdocr
looks fine but in the shipped yav2.sky filethe planet and the mountains are the other way around. you might consider changing that just to be safe.

edit: if you don't want the planet or mountains you can just delete the lines from the .sky :D

Posted: Tue Apr 04, 2006 2:28 pm
by Talibanman
okay... now the horizon is all black, but rest of the sky appears normally. also, there's a great black square in the middle of skybox too. any ideas what is missing?

Posted: Wed Apr 05, 2006 3:29 pm
by Talibanman
YEAH! i FINALLY got the sky to work! and while i was at it, i made it a mygeeto one :)
expect a BETA release soon! :)