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Posted: Sun Apr 16, 2006 12:33 pm
by Stager00
Actually...Itll be Ep2 Geonosis Offensive -FINAL-

Im working on them both...but currently Geonosis to get it complete. Then I can focus on Utapau mainly.

Posted: Sun Apr 16, 2006 12:40 pm
by haudi
i have done all this things but i still doesnt work!

could there be some problems with the german version?

the patch didnt make a folder addon i has to make i myself....

Posted: Sun Apr 16, 2006 12:59 pm
by Wadi
I think your addon folder is in the wrong place. I think it should just be in the Gamedata folder.

Posted: Sun Apr 16, 2006 1:05 pm
by Stager00
He's right

Move your addon folder inside the gamedate folder.

Posted: Sun Apr 16, 2006 5:37 pm
by haudi
yes it works thanks!!!
fine map,mod whatever^^
i hope you make a lots of upades!!!

Posted: Sun Apr 16, 2006 5:54 pm
by Foo4Everlong
haudi wrote:yes it works thanks!!!
fine map,mod whatever^^
i hope you make a lots of upades!!!
LOL! He has made all the updates he's gonna make already. The next one, and last one, will be the FINAL update. Later

Posted: Sun Apr 16, 2006 7:35 pm
by NovaNerfherder
My engineers are constipated. Does anyone else have trouble dropping health & ammo packs on this map when playing the engineer? It plays the animation and sound, but doesn't drop for me unless I run around a bit and keep trying.

Posted: Sun Apr 16, 2006 10:05 pm
by Stager00
Ok...Teancum is generously providing me with an sfx file I need tomorrow...so I guess itll be tomorrow night or so on the final.

The custom names are going without a hitch. Some bug fixes(thanks Jessicka)...I think general stabilty is better now...with no loss to action.
Fixed deathzones as well.

On the engineer thing...dont have a clue about that one...they throw health at me like crazy when I play.

Posted: Mon Apr 17, 2006 2:09 am
by Silent_Decimator
behind the front or at the front, if they give it to you on the last written location it's good+ the NPC never gives health to me... :(

Posted: Mon Apr 17, 2006 6:11 am
by haudi
i have now tested the map again and i have a few things to say.
I would think its cool if ships(of the republik) a a bit stronker...the troop-trasporter(aat, is this its right name?) and the gunship are shotn down very fast...i think it would be good give them a little bit more power ore make the flak little bit wore.

The republik acclaman(don“t know how to write)(the big ship in the sky) is to near on the ground. It is a spaceship and if you fligh hight in the sky you are abouve this ship.

Last but not least. I would be very cool if you can bring the REAL Magna Guard(form Generoul Grevous) into battle( droids like the beginning of EP III in the ship of CUS)

Posted: Mon Apr 17, 2006 8:02 am
by Wadi
Great story about when I was playing this map, I'd just captured that central CIS bunker CP as Mace Windu. I had some clone troopers with me and was defending it from droids, when all of sudden General Grevious leaped on me from the hole in the roof! He knocked me flying and dispatched the clones with alarming speed. There was no way I could fight, I just had time to leap for it out of the roof. It was one of those real dramatic 'movie moments' - great stuff!

Posted: Mon Apr 17, 2006 9:26 am
by Teancum
Well, I sent the fighter sound cfgs to Stager00, so he should have the final version out tonight or tomorrow.

Posted: Mon Apr 17, 2006 10:22 am
by Stager00
Indeed..and they work flawlessly(the fighter sounds).

Many, Many Thanks to Teancum for making this happen!

Going to comb through it today and triple-check for any other bugs..and tweak a little to minimize the crashes for some...then it should be done.

Posted: Mon Apr 17, 2006 10:26 am
by Wadi
Hmm...I feel as if there should be some kind of ceremony for the final release.

Posted: Mon Apr 17, 2006 12:22 pm
by Stager00
okay...been running the sptest tools all morning..and reviewing alot of shipped .luas for various levels for reference.

Added alot of memorypool settings that werent there by default(eliminating alot of the logged errors about memory I was getting from the sptest) "Ordinance"
seemed to be the most profound. After I added a set count to allow for ordinance...the game seemed to smooth out remarkably. Particle allotments and godray allotments also were greatly needed(didnt even know those were necessary).

Doing the localize thing again now...all locals were showing up as geonosians last night...so im working on that now.

Posted: Mon Apr 17, 2006 12:27 pm
by ex2100
are you putting acklays in this or did you already, because werent they on geonosis that would be a better hero instead of grevious

Posted: Mon Apr 17, 2006 12:29 pm
by Stager00
The Acklay have been in since 1.7 already.

I removed Grevious in an earlier release, but had to put him back due to popular demand.

Posted: Mon Apr 17, 2006 1:24 pm
by plokoon761
hey, would you mind putting an alternate dnload site for 1.7 please?(ive been gone for a week and its like heaven looking at this list of maps lol)

Posted: Mon Apr 17, 2006 1:32 pm
by ex2100
i no i just played 1.7 and i found a few glitches, up were the aklays are, there is a little underground cave that clones get caught up in, and up on the cis ship, droidekas that spawn there just mass in the corners, and as a reconmend, make the jedi have more health if you can so you can stay alive longer plz. I think that will give it a more jedi feel to it, not just a moving shooting target with a sword

Posted: Mon Apr 17, 2006 1:32 pm
by yankeefan05
I think he is going to put a different download site for version 1.8 (last version). FileFront is good or savefile.