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Re: WIP Hoth: Escape

Posted: Thu Jul 31, 2008 2:46 pm
by Grev
Well done! If you need any campaign help, PM me, I can do objectives, or work some simple ones out. Also, if you start, can you send me the campaign script? It worked for a while, but I edited the beggining, and it stopped working. I think I moved it wrong.

Re: WIP Hoth: Escape

Posted: Thu Jul 31, 2008 3:01 pm
by theultimat
MasterSkywalker wrote:
theultimat wrote:Wow, cool map. A question though: why is it snowing in the tunnel?
That was a glitch: certain Rainshadows didn't line up too well
Fine! Great work on the map's GCW Mode! I look forward to playing the Campaign...

[thought] :maulsaber: [/thought]

Re: WIP Hoth: Escape

Posted: Thu Jul 31, 2008 7:18 pm
by (RAPTOR)BENSTWO{SGT}
Thank you. :D Looks awsome. :thumbs: You might just want to take out the rebel speeder speeder. Also an idea for the CW. How about adding a At-Ut. Also thanks for the GCW screenies. :yes:

Re: WIP Hoth: Escape

Posted: Fri Aug 01, 2008 3:45 pm
by Lord Bardar
there are still Snowspeeders right?

Re: WIP Hoth: Escape

Posted: Sat Aug 02, 2008 5:53 am
by MasterSkywalker
Lord Bardar wrote:there are still Snowspeeders right?
In GCW: yes :)

EDIT: If everything goes ok, there'll be a preview video up tonight.
EDIT2: Quick video made with Xfire (for some reason the sound doesn't work) http://www.xfire.com/video/16b3a/
Looks pretty primitive, but keep in mind I only just started working on the sides: there's still plenty work to do :P

Re: WIP Hoth: Escape

Posted: Sun Aug 03, 2008 3:46 am
by Guest
woah, that... looks...... awesome...............
a couple of suggestions:
-add a snowtrooper with e11 and grenades, and make him faster
-add AT-STs
-make first person views at least for AT-ATs and snowspeeders (and AT-STs if you will add them), it will increase the realism and the atmosphere of the map

ok i think thats it

oh and btw, is the e11 firing non-automatically?

Re: WIP Hoth: Escape

Posted: Sun Aug 03, 2008 5:07 am
by MasterSkywalker
negah wrote:woah, that... looks...... awesome...............
a couple of suggestions:
-add a snowtrooper with e11 and grenades, and make him faster
-add AT-STs
-make first person views at least for AT-ATs and snowspeeders (and AT-STs if you will add them), it will increase the realism and the atmosphere of the map

ok i think thats it

oh and btw, is the e11 firing non-automatically?
Snowtroopers already have an E-11 and grenades (the stock version though), they're already pretty fast compared ot the other units. As I stated in my first post, AT-ST's are unlockable when you capture one of the Rebel Outposts (the Southern one), and about the first person view for vehicles: from what I believe that's currently impossible.. but I would be very pleased If someone could prove me wrong on that one :P

Re: WIP Hoth: Escape

Posted: Sun Aug 03, 2008 7:53 am
by Guest
in Clone Wars: Kashyyyk and Battlefront Project vehicles have first person views, however you cant switch to the third person view, but it makes the whole more realistic and different from other mods/maps

Re: WIP Hoth: Escape

Posted: Fri Aug 15, 2008 4:47 pm
by MasterSkywalker
Hoth: Escape is a bit delayed, for the simple reason we're building a machinema on it. This video has nothing to do with those series, but it showcases the style we're going for.. and ofcourse it shows off my map :P

http://www.youtube.com/watch?v=_sptQ7gh9Ow

Re: WIP Hoth: Escape

Posted: Sun Aug 17, 2008 7:07 pm
by EraOfDesann
Hehe, I like the A-Team music. It actually suits the video quite well. :)