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Tutorial: Adding A Unit with a New Skin To Your Map
Posted: Thu Jul 14, 2005 12:11 pm
by Saturn_V
Now posted at
Saturnlabs.
Originally posted in a thread here - cheers, CarbineImpulse

RE: Tutorial: Adding A Unit with a New Skin To Your Map
Posted: Thu Jul 14, 2005 3:02 pm
by Lord-Bandu
is this hex editor the bcomplier?
RE: Tutorial: Adding A Unit with a New Skin To Your Map
Posted: Fri Jul 15, 2005 10:09 am
by Leviathan
No ! If you want to get
real free hex-editors, go to
SnapFiles...
In fact, there are only two free hex-editing softwares :
HexEditor and
Hexplorer...
Posted: Mon Jul 18, 2005 11:10 pm
by RDST
Saturn, would you mind if I use this tutorial to post on a website I am makeing on BF skinning

: I would ofcourse give you full credit
Posted: Mon Jul 18, 2005 11:23 pm
by Saturn_V
Please do not repost this tutorial anywhere. It's in a thread here and it's at saturnlabs. Why not just put a link to saturnlabs (link to the front page, I am currently redesigning the site and the tutorial pages will end up with different names).
Cheers
Sat
Posted: Wed Jul 20, 2005 11:37 pm
by Lord-Bandu
hmmm im tryin to do this with the 5 stormtroopers but it isnt workin. I guess its a slightly different process cos of the setup of the stormies.
Oh well I wont give up.
I wish Dragonum was about ......he managed it with his kashyyyk beginning map .
Posted: Thu Jul 21, 2005 6:23 am
by Delta_57_Dash
5 stormies? that's easy...
import the imp level to your map.
then go to shock trooper, tie pilot, scout trooper, and dark trooper's odf's, and change their geometry to:
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
And ta da! Clean, Munge, SPTest. 5 stormies at your disposal (one has a jet pack, and they all have the other guys weapons, but that can be fixed later.)
Posted: Thu Jul 21, 2005 7:27 am
by Qdin
? whatta y'a mean? I thikn you have to write the difference in what you've changed

or else I'll be lost

lol
and Saturnlabs:
good job! I've been thikning of how to do so in the last few days - so I'll check it out a.s.a.p.
C ya
Posted: Thu Jul 21, 2005 7:41 am
by Delta_57_Dash
ok... go to bfbuilder pro
open one of your maps (or make a new one)
go to sides: import sides: imp
go to data(your mod's id) folder, sides, imp, odf.
go to the shock trooper's odf file (open with notepad).
highlight everything from geometryname(the one at top of screen) to animation name and replace with this:
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
then repeat for tiepilot, scout trooper, and dark trooper.
clean it, munge it, then sptest it, and all 5 should look like storm troopers.
Posted: Thu Jul 21, 2005 8:56 am
by Lord-Bandu
sorry i meant 5 seperate stormtroopers (5 different skins)
Posted: Thu Jul 21, 2005 12:10 pm
by Delta_57_Dash
hm... then take the stormie skin, reskin it, and save it (and the msh files, ect) as scout.tga or darktrooper.tga etc... that should work