In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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BF2-Master
Captain
Posts: 469 Joined: Thu Mar 02, 2006 7:08 pm
Post
by BF2-Master » Thu Mar 29, 2007 2:14 am
I am making a magnaguard mod, and trying to use SaturnV's MagnaStaff, but the MG won't even show up. Does anyone have that magnastaff ingame? I wanna see what it looks like.
And if anyone who did make a Magnastaff that loooks good, could they release it please???
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
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by DarthD.U.C.K. » Thu Mar 29, 2007 2:25 pm
It dont works at me too, the game crashes, if i choose the cis side.
Qdin
Old School Staff
Posts: 2059 Joined: Wed Feb 23, 2005 9:54 am
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by Qdin » Fri Mar 30, 2007 5:16 am
Have you considered if it was exported for SWBF1..?
Sometimes the small difference in the SWBF1 and SWBF2 .MSH* Exporter can give problems.
The_Emperor
Supreme Galactic Ruler
Posts: 2118 Joined: Sat Dec 10, 2005 6:30 am
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Location: Waaaaay over there.
Post
by The_Emperor » Fri Mar 30, 2007 6:06 am
It worked for me though. Perhaps you made a mistake in the odf?
Syth
General
Posts: 784 Joined: Thu Apr 13, 2006 8:46 pm
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by Syth » Fri Mar 30, 2007 3:33 pm
It works, but if you try to give it sabre effects so it isnt just a plain staff it wont do it right. The hard poitns are angled so it looks like this, |_____|
guru
Jawa Admin
Posts: 2390 Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
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by guru » Fri Mar 30, 2007 3:59 pm
btw has anyone heard from saturn in months? I went into swg just to see whats new and his houses and vendors are still acvite so i know he is alive haha.
Qdin
Old School Staff
Posts: 2059 Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
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by Qdin » Sun Apr 01, 2007 3:59 pm
Haha
Actually, he posted briefly a few days ago
so I know as well he's still alive
Hey Guru? You're not addicted to it anymore?