Side problem please help

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rebel_scum

Side problem please help

Post by rebel_scum »

hey guys,im having a problem in my mapthat im working on...basicly when i edit and ODF or change a skin then munge it doesnt show in game,its like i never touched the ODF's or like the side files were in the wrong place :? :? :? iv spent hours trying to figure out why but turned up empty :(

any help would be gratley appreiciated!!!

thanks in advance
NegativeSmiley

RE: Side problem please help

Post by NegativeSmiley »

Im having the same prob 'cept getting weapons to show in game. IM sure if u solve his problem mine will be solved also. Its like killing 2 gungans w/ 1 grenade so to speek.
rebel_scum

RE: Side problem please help

Post by rebel_scum »

lol,well at least im not alone
Leviathan
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RE: Side problem please help

Post by Leviathan »

If you have a problem with your re-skinned units (That's to say, if you can't get your new textures appearing in-game), you should view this thread : http://www.gametoast.com/index.php?name ... pic&t=1376
rebel_scum

RE: Side problem please help

Post by rebel_scum »

its not only that its also if i change a weapon,like give a wookie a rifle (thats not what it was just an example)

i dont know if its munging properley or what
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RE: Side problem please help

Post by Leviathan »

Have you followed the tutorial on how to create new sides, on psych0fred's web-site ? :?
rebel_scum

RE: Side problem please help

Post by rebel_scum »

yeah yeah,i know how to and iv done it before,AND i double checked with saturn,re-created the sides and satill,doesnt work
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

Here's what I do when I get this situation:

Make a new project, make a new side, add one unit you want to mod (with all it's assets, of course) and change one thing at a time. Make notes on what I've changed as I go. Munge and Test each and every stage. Eventually something breaks and you've got a complete documentation on how you did it. Then you know exactly what needs fixing. If you fix it, keep going with the rest of the mod in the same way. If you get a problem you can't fix, post here and you have enough with detail of what you've done for us to have an idea of what may be wrong.
rebel_scum

RE: Side problem please help

Post by rebel_scum »

i dont know if i want to start over really,could i creat a new datamod folder but then save it as what iv done so far(save in zeroeditor) also creating new sides?


"When Mods go Wrong:http://img.photobucket.com/albums/v226/ ... -53-06.jpg
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

the idea is that you make the new project to test out if a particular mod works. The project only contains the default stuff, - which you know works - and one of your mods. When you get that working, with the method I gave, you can then add that to any map because you have written yourself a complete how-to while you were figuring it out. BFB Pro makes it so easy to make a new project and add in a custom side that you'll save a ton of time in the long run.

And like I said, if you can't figure out the problem, you have documentation so you can give enough information for someone else to recreate the problem and see what's wrong.
rebel_scum

RE: Side problem please help

Post by rebel_scum »

okay,just wish there was an easier way,if they did work i could release the map so its not like its in early stage :(
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

Once they work individually you put them back into your main map, knowing that they work
rebel_scum

RE: Side problem please help

Post by rebel_scum »

okay,thanks

PS:i was hoping on using your Interceptor i read in the readme that we could use it but i wanted to double check if it was alright
Lord-Bandu

RE: Side problem please help

Post by Lord-Bandu »

ok this has happened to me on a few occasions .......to test that you have the same problem go into ze and move an object and clean,munge ....play the map ....if its not been moved you need to reistall bfbuilder then copy over all your map files into the new bfbuilder (or pro)


it worked for me
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

i was hoping on using your Interceptor
yeah, no problem
rebel_scum

RE: Side problem please help

Post by rebel_scum »

Saturn:ok,thanks

Bandu:no its JUST the sides

well i did what Saturn said,and i came up with a problem the 1st time i tedted it...all i did was create a new datamod folder from BFBuilder-pro then create sides,edit ODF's to see if it would work then slap down some terrain munge,and it locked up before it got to the spawn screen...

could it be a bug or error in BFBiulder-pro?
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

no, BFbuilderPro works fine. I have made, hmmm, over a hundred custom sides with it. BFBP made it so easy to do, I make a new side for every single modded unit I've made since BFBP was released.

Did you create .req files for your side (these are not created by default) ? What does SPTest / BFront.log tell you ?
rebel_scum

RE: Side problem please help

Post by rebel_scum »

i copied over all the ODF's MSH's etc from the assets folder into my datamod/sides folder,so the .req are there

BFront,log told me:

Opened logfile BFront.log 2005-08-03 1002

Message Severity: 2
C:\Src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_IFace.cpp(4290)
Unable to find movie segment 0x037b28c8 properties


Message Severity: 2
C:\Src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_IFace.cpp(4290)
Unable to find movie segment 0x037b28c8 properties


Message Severity: 5
C:\Src\FRONTLINE_PC\FrontLine\Source\GameState.cpp(791)
Could not open mission.lvl
Saturn_V
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RE: Side problem please help

Post by Saturn_V »

ok, there's no mission.lvl, this is a major problem. You need to go back a step, make a new project and add nothing to it. Just munge the default project and see if that runs.
rebel_scum

RE: Side problem please help

Post by rebel_scum »

okay,but this was on the 'other' map,the test map,not the actual map,so its like 2 different problems
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